UiDocument is an asset now
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@@ -8,27 +8,43 @@ class Assets;
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class Atlas;
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namespace assetload {
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bool texture(Assets* assets,
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const ResPaths* paths,
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const std::string filename,
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const std::string name);
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bool shader(Assets* assets,
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const ResPaths* paths,
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const std::string filename,
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const std::string name);
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bool atlas(Assets* assets,
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const ResPaths* paths,
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const std::string directory,
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const std::string name);
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bool font(Assets* assets,
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const ResPaths* paths,
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const std::string filename,
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const std::string name);
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bool animation(Assets* assets,
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const ResPaths* paths,
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const std::string directory,
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const std::string name,
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Atlas* dstAtlas);
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bool texture(
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Assets* assets,
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const ResPaths* paths,
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const std::string filename,
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const std::string name
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);
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bool shader(
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Assets* assets,
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const ResPaths* paths,
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const std::string filename,
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const std::string name
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);
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bool atlas(
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Assets* assets,
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const ResPaths* paths,
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const std::string directory,
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const std::string name
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);
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bool font(
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Assets* assets,
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const ResPaths* paths,
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const std::string filename,
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const std::string name
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);
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bool animation(
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Assets* assets,
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const ResPaths* paths,
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const std::string directory,
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const std::string name,
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Atlas* dstAtlas
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);
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bool layout(
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Assets* assets,
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const ResPaths* paths,
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const std::string file,
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const std::string name
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);
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}
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#endif // ASSETS_ASSET_LOADERS_H_
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