UiDocument is an asset now

This commit is contained in:
MihailRis
2024-02-09 09:59:36 +03:00
parent 241d15e349
commit 07adbd04ea
21 changed files with 402 additions and 304 deletions
+37 -21
View File
@@ -8,27 +8,43 @@ class Assets;
class Atlas;
namespace assetload {
bool texture(Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name);
bool shader(Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name);
bool atlas(Assets* assets,
const ResPaths* paths,
const std::string directory,
const std::string name);
bool font(Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name);
bool animation(Assets* assets,
const ResPaths* paths,
const std::string directory,
const std::string name,
Atlas* dstAtlas);
bool texture(
Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name
);
bool shader(
Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name
);
bool atlas(
Assets* assets,
const ResPaths* paths,
const std::string directory,
const std::string name
);
bool font(
Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name
);
bool animation(
Assets* assets,
const ResPaths* paths,
const std::string directory,
const std::string name,
Atlas* dstAtlas
);
bool layout(
Assets* assets,
const ResPaths* paths,
const std::string file,
const std::string name
);
}
#endif // ASSETS_ASSET_LOADERS_H_