UiDocument is an asset now
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@@ -4,6 +4,7 @@
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#include "../assets/Assets.h"
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#include "../content/Content.h"
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#include "../content/ContentPack.h"
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#include "../graphics/Atlas.h"
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#include "../voxels/Block.h"
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#include "../core_defs.h"
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@@ -37,3 +38,15 @@ ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) : conte
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ContentGfxCache::~ContentGfxCache() {
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}
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std::shared_ptr<UiDocument> ContentGfxCache::getLayout(const std::string& id) {
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auto found = layouts.find(id);
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if (found == layouts.end()) {
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return nullptr;
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}
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return found->second;
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}
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const Content* ContentGfxCache::getContent() const {
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return content;
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}
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