UiDocument is an asset now

This commit is contained in:
MihailRis
2024-02-09 09:59:36 +03:00
parent 241d15e349
commit 07adbd04ea
21 changed files with 402 additions and 304 deletions
+11 -9
View File
@@ -189,10 +189,10 @@ std::shared_ptr<InventoryView> HudRenderer::createContentAccess() {
inventory->getSlot(player->getChosenSlot()).set(item);
});
InventoryBuilder builder(frontend, *interaction);
InventoryBuilder builder;
builder.addGrid(8, itemsCount-1, glm::vec2(), 8, true, slotLayout);
auto view = builder.build();
view->bind(accessInventory);
view->bind(accessInventory, frontend, interaction.get());
return view;
}
@@ -202,12 +202,12 @@ std::shared_ptr<InventoryView> HudRenderer::createHotbar() {
auto inventory = player->getInventory();
SlotLayout slotLayout(-1, glm::vec2(), false, false, nullptr, nullptr);
InventoryBuilder builder(frontend, *interaction);
InventoryBuilder builder;
builder.addGrid(10, 10, glm::vec2(), 4, true, slotLayout);
auto view = builder.build();
view->setOrigin(glm::vec2(view->getSize().x/2, 0));
view->bind(inventory);
view->bind(inventory, frontend, interaction.get());
view->setInteractive(false);
return view;
}
@@ -221,10 +221,10 @@ std::shared_ptr<InventoryView> HudRenderer::createInventory() {
stack.clear();
}, nullptr);
InventoryBuilder builder(frontend, *interaction);
InventoryBuilder builder;
builder.addGrid(10, inventory->size(), glm::vec2(), 4, true, slotLayout);
auto view = builder.build();
view->bind(inventory);
view->bind(inventory, frontend, interaction.get());
return view;
}
@@ -237,11 +237,13 @@ HudRenderer::HudRenderer(Engine* engine, LevelFrontend* frontend)
interaction = std::make_unique<InventoryInteraction>();
grabbedItemView = std::make_shared<SlotView>(
frontend,
*interaction,
SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr)
);
grabbedItemView->bind(interaction->getGrabbedItem());
grabbedItemView->bind(
interaction->getGrabbedItem(),
frontend,
interaction.get()
);
grabbedItemView->setColor(glm::vec4());
grabbedItemView->setInteractive(false);