UiDocument is an asset now
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+11
-9
@@ -189,10 +189,10 @@ std::shared_ptr<InventoryView> HudRenderer::createContentAccess() {
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inventory->getSlot(player->getChosenSlot()).set(item);
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});
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InventoryBuilder builder(frontend, *interaction);
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InventoryBuilder builder;
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builder.addGrid(8, itemsCount-1, glm::vec2(), 8, true, slotLayout);
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auto view = builder.build();
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view->bind(accessInventory);
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view->bind(accessInventory, frontend, interaction.get());
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return view;
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}
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@@ -202,12 +202,12 @@ std::shared_ptr<InventoryView> HudRenderer::createHotbar() {
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auto inventory = player->getInventory();
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SlotLayout slotLayout(-1, glm::vec2(), false, false, nullptr, nullptr);
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InventoryBuilder builder(frontend, *interaction);
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InventoryBuilder builder;
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builder.addGrid(10, 10, glm::vec2(), 4, true, slotLayout);
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auto view = builder.build();
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view->setOrigin(glm::vec2(view->getSize().x/2, 0));
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view->bind(inventory);
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view->bind(inventory, frontend, interaction.get());
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view->setInteractive(false);
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return view;
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}
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@@ -221,10 +221,10 @@ std::shared_ptr<InventoryView> HudRenderer::createInventory() {
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stack.clear();
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}, nullptr);
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InventoryBuilder builder(frontend, *interaction);
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InventoryBuilder builder;
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builder.addGrid(10, inventory->size(), glm::vec2(), 4, true, slotLayout);
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auto view = builder.build();
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view->bind(inventory);
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view->bind(inventory, frontend, interaction.get());
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return view;
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}
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@@ -237,11 +237,13 @@ HudRenderer::HudRenderer(Engine* engine, LevelFrontend* frontend)
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interaction = std::make_unique<InventoryInteraction>();
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grabbedItemView = std::make_shared<SlotView>(
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frontend,
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*interaction,
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SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr)
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);
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grabbedItemView->bind(interaction->getGrabbedItem());
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grabbedItemView->bind(
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interaction->getGrabbedItem(),
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frontend,
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interaction.get()
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);
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grabbedItemView->setColor(glm::vec4());
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grabbedItemView->setInteractive(false);
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