UiDocument is an asset now
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@@ -335,4 +335,4 @@ bool Window::tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor) {
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glfwSetWindowPos(window, workArea.x + (workArea.z - Window::width) / 2,
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workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2);
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return false;
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}
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}
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