World content packs list
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@@ -1,9 +1,11 @@
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#include "ContentPack.h"
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#include <iostream>
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#include <stdexcept>
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#include "../files/files.h"
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#include "../coders/json.h"
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#include "../files/files.h"
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#include "../files/engine_paths.h"
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namespace fs = std::filesystem;
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@@ -44,3 +46,21 @@ void ContentPack::scan(fs::path rootfolder,
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packs.push_back(read(folder));
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}
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}
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std::vector<std::string> ContentPack::worldPacksList(fs::path folder) {
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fs::path listfile = folder / fs::path("packs.list");
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if (!fs::is_regular_file(listfile)) {
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std::cerr << "warning: packs.list not found (will be created)";
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std::cerr << std::endl;
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files::write_string(listfile, "# autogenerated, do not modify\nbase\n");
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}
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return files::read_list(listfile);
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}
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fs::path ContentPack::findPack(const EnginePaths* paths, std::string name) {
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auto folder = paths->getResources() / fs::path("content") / fs::path(name);
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if (!fs::is_directory(folder)) {
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throw std::runtime_error("could not to find pack '"+name+"'");
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}
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return folder;
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}
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@@ -5,6 +5,8 @@
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#include <vector>
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#include <filesystem>
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class EnginePaths;
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struct ContentPack {
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std::string id = "none";
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std::string title = "untitled";
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@@ -19,6 +21,8 @@ struct ContentPack {
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static ContentPack read(std::filesystem::path folder);
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static void scan(std::filesystem::path folder,
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std::vector<ContentPack>& packs);
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static std::vector<std::string> worldPacksList(std::filesystem::path folder);
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static std::filesystem::path findPack(const EnginePaths* paths, std::string name);
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};
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#endif // CONTENT_CONTENT_PACK_H_
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