add 'graphics.chunk-max-vertices-dense' setting
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@@ -71,6 +71,8 @@ struct GraphicsSettings {
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IntegerSetting skyboxResolution {64 + 32, 64, 128};
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/// @brief Chunk renderer vertices buffer capacity
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IntegerSetting chunkMaxVertices {200'000, 0, 4'000'000};
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/// @brief Chunk renderer vertices buffer capacity in dense render mode
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IntegerSetting chunkMaxVerticesDense {800'000, 0, 8'000'000};
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/// @brief Limit of chunk renderers count
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IntegerSetting chunkMaxRenderers {6, -4, 32};
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};
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