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# XML UI Building
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# Specific types
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**2D vector** - pair of numbers separated with comma.
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Examples:
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- "500,200"
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- "0.4,53.01"
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- "0,0"
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**3D vector** - three numbers separated with comma.
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Examples:
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- "60,30,53"
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- "0.4,0.1,0.753"
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**4D vector** - four numbers separated with comma.
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- "10,5,10,3"
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- "0.1,0.5,0.0,0.0"
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**RGBA color** - only HEX notation available
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Examples:
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- "#FF8000" - opaque orange
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- "#FFFFFF80" - semi-transparent white
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- "#000000FF" - opaque black
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# Common element attributes
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- **id** - element identifier. Type: string.
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- **pos** - element position. Type: 2D vector.
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- **size** - element size. Type: 2D vector.
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- **color** - element color. Type: RGBA color.
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- **margin** - element margin. Type: 4D vector
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*left, top, right, bottom*
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- **visible** - element visibility. Type: boolean (true/false)
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- **position-func** - position supplier for an element (two numbers), called on every parent container size update or on element adding on a container. May be called before *on_hud_open*
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# Common *container* attributes
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Buttons and panels are also containers.
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- **padding** - element padding. Type: 4D vector.
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*left, top, right, bottom*
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**scrollable** - element scrollability. Works on panels only. Type: boolean
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# Common *panel* attributes
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Buttons are also panels.
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- **max-length** - maximal length of panel stretching before scrolling (if scrollable = true). Type: number
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# Common elements
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## *button*
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Inner text is a button text.
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- **text-align** - inner text alignment (*left/center/right*). Type: string.
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- **onclick** - Lua function called on button press.
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## *image*
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- **src** - name of an image stored in textures folder. Extension is not specified. Type: string.
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Example: *gui/error*
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## *trackbar*
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- **min** - minimal value. Type: number. Default: 0
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- **max** - maximal value. Type: number. Default: 1
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- **value** - initial value. Type: number. Default: 0
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- **step** - track step size. Type: number: Default: 1
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- **track-width** track pointer width (in steps). Type: number. Default: 1
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- **consumer** - Lua function - new value consumer
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- **supplier** - Lua function - value supplier
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# Inventory elements
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## *inventory*
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Element is a container. Does not have specific attributes.
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> [!WARNING]
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> Inventories position is controlled by the engine and can not be changed by attributes *pos* and *margin*
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## *slot*
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Element must be in direct sub-element of *inventory*.
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- **index** - inventory slot index (starting from 0). Type: integer
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- **item-source** - content access panel behaviour (infinite source of an item). Type: boolean
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- **sharefunc** - Lua event called on <btn>LMB</btn> + <btn>Shift</btn>. Inventory id and slot index passed as arguments.
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- **updatefunc** - Lua event called on slot content update.Inventory id and slot index passed as arguments.
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- **onrightclick** - Lua event called on <btn>RMB</btn> click. Inventory id and slot index passed as arguments.
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## *slots-grid*
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- **start-index** - inventory slot index of the first slot. Type: integer
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- **rows** - number of grid rows (unnecessary if *cols* and *count* specified). Type: integer
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- **cols** - number of grid columns (unnecessary if *rows* and *count* specified). Type: integer
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- **count** - total number of slots in grid (unnecessary if *rows* and *cols* specified). Type: integer
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- **interval** - visual slots interval. Type: number
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- **padding** - grid padding (not slots interval). Type: number. (*deprecated*)
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- **sharefunc** - Lua event called on <btn>LMB</btn> + <btn>Shift</btn>. Inventory id and slot index passed as arguments.
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- **updatefunc** - Lua event called on slot content update.Inventory id and slot index passed as arguments.
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- **onrightclick** - Lua event called on <btn>RMB</btn> click. Inventory id and slot index passed as arguments.
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