add on_screen_change project script event & fix UIDocument::rebuildIndices & move menu background to project script

This commit is contained in:
MihailRis
2025-08-07 22:14:52 +03:00
parent 7749da4a85
commit 0a02d3fbec
16 changed files with 148 additions and 66 deletions
+7 -29
View File
@@ -13,12 +13,6 @@
#include "engine/Engine.hpp"
MenuScreen::MenuScreen(Engine& engine) : Screen(engine) {
engine.getContentControl().resetContent();
auto menu = engine.getGUI().getMenu();
menu->reset();
menu->setPage("main");
uicamera =
std::make_unique<Camera>(glm::vec3(), engine.getWindow().getSize().y);
uicamera->perspective = false;
@@ -29,33 +23,17 @@ MenuScreen::MenuScreen(Engine& engine) : Screen(engine) {
MenuScreen::~MenuScreen() = default;
void MenuScreen::onOpen() {
engine.getContentControl().resetContent();
auto menu = engine.getGUI().getMenu();
menu->reset();
}
void MenuScreen::update(float delta) {
}
void MenuScreen::draw(float delta) {
auto assets = engine.getAssets();
display::clear();
display::setBgColor(glm::vec3(0.2f));
const auto& size = engine.getWindow().getSize();
uint width = size.x;
uint height = size.y;
uicamera->setFov(height);
uicamera->setAspectRatio(width / static_cast<float>(height));
auto uishader = assets->get<Shader>("ui");
uishader->use();
uishader->uniformMatrix("u_projview", uicamera->getProjView());
auto bg = assets->get<Texture>("gui/menubg");
batch->begin();
batch->texture(bg);
batch->rect(
0, 0,
width, height, 0, 0, 0,
UVRegion(0, 0, width / bg->getWidth(), height / bg->getHeight()),
false, false, glm::vec4(1.0f)
);
batch->flush();
}