add BodyType, fix crouching

This commit is contained in:
MihailRis
2024-07-09 06:39:05 +03:00
parent 7e80642ec3
commit 0a14d6220a
13 changed files with 131 additions and 34 deletions
+1 -3
View File
@@ -85,7 +85,7 @@ entityid_t Entities::spawn(
const auto& tsf = registry.emplace<Transform>(
entity, position, glm::vec3(1.0f), glm::mat3(1.0f), glm::mat4(1.0f), true);
auto& body = registry.emplace<Rigidbody>(
entity, true, Hitbox {position, def.hitbox}, std::vector<Trigger>{});
entity, true, Hitbox {def.bodyType, position, def.hitbox}, std::vector<Trigger>{});
body.triggers.resize(def.radialTriggers.size() + def.boxTriggers.size());
for (auto& [i, box] : def.boxTriggers) {
@@ -307,8 +307,6 @@ void Entities::updatePhysics(float delta) {
&hitbox,
delta,
substeps,
false,
true,
eid.uid
);
hitbox.linearDamping = hitbox.grounded * 24;