add BodyType, fix crouching
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+22
-2
@@ -1,7 +1,27 @@
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#include "Hitbox.hpp"
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Hitbox::Hitbox(glm::vec3 position, glm::vec3 halfsize)
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: position(position),
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#include <stdexcept>
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std::optional<BodyType> BodyType_from(std::string_view str) {
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if (str == "kinematic") {
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return BodyType::KINEMATIC;
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} else if (str == "dynamic") {
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return BodyType::DYNAMIC;
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}
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return std::nullopt;
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}
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std::string to_string(BodyType type) {
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switch (type) {
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case BodyType::KINEMATIC: return "kinematic";
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case BodyType::DYNAMIC: return "dynamic";
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default: return "unknown";
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}
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}
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Hitbox::Hitbox(BodyType type, glm::vec3 position, glm::vec3 halfsize)
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: type(type),
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position(position),
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halfsize(halfsize),
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velocity(0.0f,0.0f,0.0f),
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linearDamping(0.1f)
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