add 'graphics.soft-lighting' setting

This commit is contained in:
MihailRis
2025-11-10 18:28:24 +03:00
parent 232a86aae4
commit 0a45277f96
4 changed files with 32 additions and 16 deletions
+23 -11
View File
@@ -9,7 +9,7 @@
#include "lighting/Lightmap.hpp"
#include "frontend/ContentGfxCache.hpp"
const glm::vec3 BlocksRenderer::SUN_VECTOR(0.528265f, 0.833149f, -0.163704f);
const glm::vec3 BlocksRenderer::SUN_VECTOR(0.528265, 0.833149, -0.163704);
const float DIRECTIONAL_LIGHT_FACTOR = 0.3f;
BlocksRenderer::BlocksRenderer(
@@ -35,8 +35,7 @@ BlocksRenderer::BlocksRenderer(
blockDefsCache = content.getIndices()->blocks.getDefs();
}
BlocksRenderer::~BlocksRenderer() {
}
BlocksRenderer::~BlocksRenderer() = default;
/// Basic vertex add method
void BlocksRenderer::vertex(
@@ -480,6 +479,7 @@ void BlocksRenderer::render(
) {
bool denseRender = this->denseRender;
bool densePass = this->densePass;
bool enableAO = settings.graphics.softLighting.get();
for (const auto drawGroup : *content.drawGroups) {
int begin = beginEnds[drawGroup][0];
if (begin == 0) {
@@ -516,7 +516,7 @@ void BlocksRenderer::render(
switch (def.getModel(state.userbits).type) {
case BlockModelType::BLOCK:
blockCube({x, y, z}, texfaces, def, vox.state, !def.shadeless,
def.ambientOcclusion);
def.ambientOcclusion && enableAO);
break;
case BlockModelType::XSPRITE: {
if (!denseRender)
@@ -527,7 +527,7 @@ void BlocksRenderer::render(
case BlockModelType::AABB: {
if (!denseRender)
blockAABB({x, y, z}, texfaces, &def, vox.state.rotation,
!def.shadeless, def.ambientOcclusion);
!def.shadeless, def.ambientOcclusion && enableAO);
break;
}
case BlockModelType::CUSTOM: {
@@ -537,7 +537,7 @@ void BlocksRenderer::render(
def,
vox.state,
!def.shadeless,
def.ambientOcclusion
def.ambientOcclusion && enableAO
);
break;
}
@@ -561,6 +561,7 @@ SortingMeshData BlocksRenderer::renderTranslucent(
size_t totalSize = 0;
bool densePass = this->densePass;
bool enableAO = settings.graphics.softLighting.get();
for (const auto drawGroup : *content.drawGroups) {
int begin = beginEnds[drawGroup][0];
if (begin == 0) {
@@ -594,7 +595,7 @@ SortingMeshData BlocksRenderer::renderTranslucent(
switch (def.getModel(state.userbits).type) {
case BlockModelType::BLOCK:
blockCube({x, y, z}, texfaces, def, vox.state, !def.shadeless,
def.ambientOcclusion);
def.ambientOcclusion && enableAO);
break;
case BlockModelType::XSPRITE: {
blockXSprite(x, y, z, glm::vec3(1.0f),
@@ -602,13 +603,24 @@ SortingMeshData BlocksRenderer::renderTranslucent(
break;
}
case BlockModelType::AABB: {
blockAABB({x, y, z}, texfaces, &def, vox.state.rotation,
!def.shadeless, def.ambientOcclusion);
blockAABB(
{x, y, z},
texfaces,
&def,
vox.state.rotation,
!def.shadeless,
def.ambientOcclusion && enableAO
);
break;
}
case BlockModelType::CUSTOM: {
blockCustomModel({x, y, z}, def, vox.state,
!def.shadeless, def.ambientOcclusion);
blockCustomModel(
{x, y, z},
def,
vox.state,
!def.shadeless,
def.ambientOcclusion && enableAO
);
break;
}
default: