refactor
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@@ -110,8 +110,8 @@ void WorldGenerator::generate(
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generate_pole(groundLayers, height, 0, seaLevel, voxels, x, z);
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if (height+1 > seaLevel) {
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// TODO: add underwater plants support
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float rand = (plantsRand.randU32() % RAND_MAX) / static_cast<float>(RAND_MAX);
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float rand = (plantsRand.randU32() % RAND_MAX) /
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static_cast<float>(RAND_MAX);
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blockid_t plant = biome->plants.choose(rand);
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if (plant) {
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voxels[vox_index(x, height+1, z)].id = plant;
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