audio::reset_channel + minor refactor
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@@ -52,6 +52,12 @@ class AssetsLoader {
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public:
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AssetsLoader(Assets* assets, const ResPaths* paths);
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void addLoader(int tag, aloader_func func);
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/// @brief Enqueue asset load
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/// @param tag asset type
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/// @param filename asset file path
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/// @param alias internal asset name
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/// @param settings asset loading settings (based on asset type)
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void add(
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int tag,
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const std::string filename,
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@@ -59,10 +65,12 @@ public:
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std::shared_ptr<AssetCfg> settings=nullptr
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);
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bool hasNext() const;
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bool loadNext();
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/// @brief Enqueue core and content assets
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/// @param loader target loader
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/// @param content engine content
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static void addDefaults(AssetsLoader& loader, const Content* content);
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const ResPaths* getPaths() const;
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@@ -20,6 +20,14 @@
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namespace fs = std::filesystem;
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static bool animation(
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Assets* assets,
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const ResPaths* paths,
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const std::string directory,
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const std::string name,
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Atlas* dstAtlas
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);
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bool assetload::texture(
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AssetsLoader&,
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Assets* assets,
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@@ -102,7 +110,7 @@ bool assetload::atlas(
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Atlas* atlas = builder.build(2);
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assets->store(atlas, name);
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for (const auto& file : builder.getNames()) {
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assetload::animation(assets, paths, "textures", file, atlas);
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animation(assets, paths, "textures", file, atlas);
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}
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return true;
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}
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@@ -172,7 +180,7 @@ bool assetload::sound(
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return true;
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}
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bool assetload::animation(
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static bool animation(
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Assets* assets,
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const ResPaths* paths,
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const std::string directory,
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@@ -10,6 +10,7 @@ class AssetsLoader;
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class Atlas;
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struct AssetCfg;
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/// @brief see AssetsLoader.h: aloader_func
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namespace assetload {
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bool texture(
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AssetsLoader&,
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@@ -60,14 +61,6 @@ namespace assetload {
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const std::string name,
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std::shared_ptr<AssetCfg> settings
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);
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bool animation(
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Assets*,
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const ResPaths* paths,
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const std::string directory,
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const std::string name,
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Atlas* dstAtlas
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);
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}
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#endif // ASSETS_ASSET_LOADERS_H_
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#endif // ASSETS_ASSET_LOADERS_H_
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