audio::reset_channel + minor refactor
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@@ -10,6 +10,7 @@ class AssetsLoader;
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class Atlas;
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struct AssetCfg;
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/// @brief see AssetsLoader.h: aloader_func
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namespace assetload {
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bool texture(
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AssetsLoader&,
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@@ -60,14 +61,6 @@ namespace assetload {
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const std::string name,
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std::shared_ptr<AssetCfg> settings
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);
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bool animation(
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Assets*,
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const ResPaths* paths,
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const std::string directory,
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const std::string name,
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Atlas* dstAtlas
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);
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}
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#endif // ASSETS_ASSET_LOADERS_H_
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#endif // ASSETS_ASSET_LOADERS_H_
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