audio::reset_channel + minor refactor
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+6
-1
@@ -57,6 +57,10 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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throw initialize_error("could not initialize window");
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}
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audio::initialize(true);
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audio::create_channel("regular");
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audio::create_channel("music");
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audio::create_channel("ambient");
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audio::create_channel("ui");
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auto resdir = paths->getResources();
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scripting::initialize(this);
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@@ -238,7 +242,8 @@ double Engine::getDelta() const {
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}
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void Engine::setScreen(std::shared_ptr<Screen> screen) {
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audio::reset();
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audio::reset_channel(audio::get_channel_index("regular"));
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audio::reset_channel(audio::get_channel_index("ambient"));
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this->screen = screen;
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}
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