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@@ -1,7 +1,6 @@
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#ifndef WORLD_LEVEL_HPP_
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#define WORLD_LEVEL_HPP_
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#include "../settings.hpp"
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#include "../interfaces/Object.hpp"
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#include <memory>
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@@ -21,6 +20,7 @@ class LevelEvents;
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class Lighting;
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class PhysicsSolver;
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class ChunksStorage;
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struct EngineSettings;
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/// @brief A level, contains chunks and objects
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class Level {
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