propogate player smart-pointer usage
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@@ -143,13 +143,13 @@ public:
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chunk_inventories_map fetchInventories(int x, int z);
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bool readWorldInfo(World* world);
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bool readPlayer(Player* player);
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bool readPlayer(std::shared_ptr<Player> player);
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void writeRegion(int x, int y,
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WorldRegion* entry,
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fs::path file,
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int layer);
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void writePlayer(Player* player);
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void writePlayer(std::shared_ptr<Player> player);
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/* @param world world info to save (nullable) */
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void write(const World* world, const Content* content);
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void writePacks(const World* world);
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