world.set_day_time fix
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@@ -29,7 +29,7 @@ static int l_world_get_day_time(lua_State* L) {
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}
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static int l_world_set_day_time(lua_State* L) {
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double value = scripting::level->world->daytime;
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double value = lua_tonumber(L, 1);
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scripting::level->world->daytime = fmod(value, 1.0);
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return 0;
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}
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