cleanup
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@@ -1,10 +1,12 @@
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#include "window/Window.hpp"
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#include "window/display.hpp"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <unordered_set>
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#include <chrono>
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#include <stack>
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#include <vector>
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#include "debug/Logger.hpp"
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#include "graphics/core/ImageData.hpp"
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@@ -2,8 +2,6 @@
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#include <glm/glm.hpp>
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#include <memory>
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#include <stack>
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#include <vector>
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#include "graphics/core/commons.hpp"
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#include "typedefs.hpp"
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@@ -40,7 +38,7 @@ public:
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virtual void setFramerate(int framerate) = 0;
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// TODO: move somewhere
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// todo: move somewhere
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virtual std::unique_ptr<ImageData> takeScreenshot() = 0;
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const glm::ivec2& getSize() const {
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