feat: deferred shading (day 2)
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@@ -7,6 +7,6 @@ uniform float u_ar;
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uniform float u_zoom;
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void main(){
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v_coord = (vec4(v_position*vec2(u_ar, 1.0f)*u_zoom, -1.0, 1.0) * u_view).xyz;
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gl_Position = vec4(v_position, 0.0, 1.0);
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v_coord = (vec4(v_position * vec2(u_ar, 1.0f) * u_zoom, -1.0, 1.0) * u_view).xyz;
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gl_Position = vec4(v_position, 1.0 - 1e-6, 1.0);
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}
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