feat: deferred shading (day 2)
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@@ -6,13 +6,17 @@ uniform sampler2D u_position;
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uniform sampler2D u_normal;
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uniform sampler2D u_noise;
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uniform sampler2D u_ssao;
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uniform sampler2D u_shadows;
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uniform samplerCube u_skybox;
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uniform ivec2 u_screenSize;
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uniform float u_intensity;
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uniform float u_timer;
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uniform bool u_enableShadows;
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uniform mat4 u_projection;
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uniform mat4 u_view;
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uniform mat4 u_inverseView;
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uniform vec3 u_sunDir;
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uniform vec3 u_cameraPos;
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#include <__effect__>
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