feat: deferred shading (day 2)

This commit is contained in:
MihailRis
2025-07-08 23:56:22 +03:00
parent a585b52aa2
commit 0bd901d1a6
23 changed files with 236 additions and 92 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ uniform vec3 u_sunDir;
#include <shadows>
void main() {
float shadow = calc_shadow();
float shadow = calc_shadow(a_modelpos, a_realnormal, a_distance);
vec3 fogColor = texture(u_skybox, a_dir).rgb;
vec4 tex_color = texture(u_texture0, a_texCoord);
float alpha = a_color.a * tex_color.a;