feat: deferred shading (day 2)
This commit is contained in:
@@ -29,6 +29,7 @@ uniform vec3 u_torchlightColor;
|
||||
uniform float u_torchlightDistance;
|
||||
|
||||
#include <lighting>
|
||||
#include <fog>
|
||||
|
||||
void main() {
|
||||
a_modelpos = u_model * vec4(v_position, 1.0);
|
||||
|
||||
Reference in New Issue
Block a user