Block.hpp tabs -> spaces
This commit is contained in:
+68
-68
@@ -25,8 +25,8 @@ inline constexpr uint BLOCK_AABB_GRID = 16;
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inline std::string DEFAULT_MATERIAL = "base:stone";
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inline std::string DEFAULT_MATERIAL = "base:stone";
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struct block_funcs_set {
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struct block_funcs_set {
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bool init: 1;
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bool init: 1;
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bool update: 1;
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bool update: 1;
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bool onplaced: 1;
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bool onplaced: 1;
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bool onbroken: 1;
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bool onbroken: 1;
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bool oninteract: 1;
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bool oninteract: 1;
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@@ -35,46 +35,46 @@ struct block_funcs_set {
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};
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};
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struct CoordSystem {
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struct CoordSystem {
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glm::ivec3 axisX;
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glm::ivec3 axisX;
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glm::ivec3 axisY;
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glm::ivec3 axisY;
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glm::ivec3 axisZ;
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glm::ivec3 axisZ;
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/// @brief Grid 3d position fix offset (for negative vectors)
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/// @brief Grid 3d position fix offset (for negative vectors)
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glm::ivec3 fix;
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glm::ivec3 fix;
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CoordSystem() = default;
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CoordSystem() = default;
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CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ);
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CoordSystem(glm::ivec3 axisX, glm::ivec3 axisY, glm::ivec3 axisZ);
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void transform(AABB& aabb) const;
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void transform(AABB& aabb) const;
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inline bool isVectorHasNegatives(glm::ivec3 vec) {
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inline bool isVectorHasNegatives(glm::ivec3 vec) {
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return (vec.x < 0 || vec.y < 0 || vec.z < 0);
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return (vec.x < 0 || vec.y < 0 || vec.z < 0);
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}
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}
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};
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};
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struct BlockRotProfile {
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struct BlockRotProfile {
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static const int MAX_COUNT = 8;
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static const int MAX_COUNT = 8;
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std::string name;
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std::string name;
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CoordSystem variants[MAX_COUNT];
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CoordSystem variants[MAX_COUNT];
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/// @brief Wood logs, pillars, pipes
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/// @brief Wood logs, pillars, pipes
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static const BlockRotProfile PIPE;
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static const BlockRotProfile PIPE;
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/// @brief Doors, signs and other panes
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/// @brief Doors, signs and other panes
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static const BlockRotProfile PANE;
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static const BlockRotProfile PANE;
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};
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};
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enum class BlockModel {
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enum class BlockModel {
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/// @brief invisible
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/// @brief invisible
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none,
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none,
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/// @brief default cube shape
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/// @brief default cube shape
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block,
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block,
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/// @brief X-shape (grass)
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/// @brief X-shape (grass)
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xsprite,
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xsprite,
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/// @brief box shape sized as block hitbox
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/// @brief box shape sized as block hitbox
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aabb,
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aabb,
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/// @brief custom model defined in json
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/// @brief custom model defined in json
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custom
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custom
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};
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};
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using BoxModel = AABB;
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using BoxModel = AABB;
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@@ -82,61 +82,61 @@ using BoxModel = AABB;
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/// @brief Common kit of block properties applied to groups of blocks
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/// @brief Common kit of block properties applied to groups of blocks
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struct BlockMaterial {
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struct BlockMaterial {
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std::string name;
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std::string name;
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std::string stepsSound {""};
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std::string stepsSound {""};
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std::string placeSound {""};
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std::string placeSound {""};
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std::string breakSound {""};
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std::string breakSound {""};
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};
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};
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/// @brief Block properties definition
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/// @brief Block properties definition
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class Block {
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class Block {
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public:
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public:
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/// @brief Block string id (with prefix included)
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/// @brief Block string id (with prefix included)
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std::string const name;
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std::string const name;
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std::string caption;
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std::string caption;
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/// @brief Textures set applied to block sides
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/// @brief Textures set applied to block sides
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std::string textureFaces[6]; // -x,x, -y,y, -z,z
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std::string textureFaces[6]; // -x,x, -y,y, -z,z
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std::vector<std::string> modelTextures = {};
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std::vector<std::string> modelTextures = {};
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std::vector<BoxModel> modelBoxes = {};
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std::vector<BoxModel> modelBoxes = {};
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std::vector<glm::vec3> modelExtraPoints = {}; //initially made for tetragons
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std::vector<glm::vec3> modelExtraPoints = {}; //initially made for tetragons
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std::vector<UVRegion> modelUVs = {}; // boxes' tex-UVs also there
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std::vector<UVRegion> modelUVs = {}; // boxes' tex-UVs also there
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/// @brief id of used BlockMaterial, may specify non-existing material
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/// @brief id of used BlockMaterial, may specify non-existing material
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std::string material = DEFAULT_MATERIAL;
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std::string material = DEFAULT_MATERIAL;
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/// @brief Light emission R, G, B, S (sky lights: sun, moon, radioactive clouds)
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/// @brief Light emission R, G, B, S (sky lights: sun, moon, radioactive clouds)
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uint8_t emission[4] {0, 0, 0, 0};
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uint8_t emission[4] {0, 0, 0, 0};
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/// @brief Influences visible block sides for transparent blocks
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/// @brief Influences visible block sides for transparent blocks
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uint8_t drawGroup = 0;
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uint8_t drawGroup = 0;
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/// @brief Block model type
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/// @brief Block model type
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BlockModel model = BlockModel::block;
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BlockModel model = BlockModel::block;
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/// @brief Does the block passing lights into itself
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/// @brief Does the block passing lights into itself
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bool lightPassing = false;
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bool lightPassing = false;
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/// @brief Does the block passing top-down sky lights into itself
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/// @brief Does the block passing top-down sky lights into itself
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bool skyLightPassing = false;
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bool skyLightPassing = false;
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/// @brief Is the block a physical obstacle
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/// @brief Is the block a physical obstacle
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bool obstacle = true;
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bool obstacle = true;
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/// @brief Can the block be selected
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/// @brief Can the block be selected
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bool selectable = true;
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bool selectable = true;
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/// @brief Can the block be replaced with other.
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/// @brief Can the block be replaced with other.
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/// Examples of replaceable blocks: air, flower, water
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/// Examples of replaceable blocks: air, flower, water
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bool replaceable = false;
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bool replaceable = false;
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/// @brief Can player destroy the block
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/// @brief Can player destroy the block
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bool breakable = true;
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bool breakable = true;
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/// @brief Can the block be oriented different ways
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/// @brief Can the block be oriented different ways
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bool rotatable = false;
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bool rotatable = false;
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/// @brief Can the block exist without physical support be a solid block below
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/// @brief Can the block exist without physical support be a solid block below
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bool grounded = false;
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bool grounded = false;
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@@ -148,7 +148,7 @@ public:
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std::vector<AABB> hitboxes;
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std::vector<AABB> hitboxes;
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/// @brief Set of available block rotations (coord-systems)
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/// @brief Set of available block rotations (coord-systems)
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BlockRotProfile rotations;
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BlockRotProfile rotations;
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/// @brief Item will be picked on MMB click on the block
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/// @brief Item will be picked on MMB click on the block
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std::string pickingItem = name+BLOCK_ITEM_SUFFIX;
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std::string pickingItem = name+BLOCK_ITEM_SUFFIX;
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@@ -157,35 +157,35 @@ public:
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std::string scriptName = name.substr(name.find(':')+1);
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std::string scriptName = name.substr(name.find(':')+1);
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/// @brief Default block layout will be used by hud.open_block(...)
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/// @brief Default block layout will be used by hud.open_block(...)
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std::string uiLayout = name;
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std::string uiLayout = name;
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/// @brief Block inventory size. 0 - no inventory
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/// @brief Block inventory size. 0 - no inventory
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uint inventorySize = 0;
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uint inventorySize = 0;
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/// @brief Runtime indices (content indexing results)
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/// @brief Runtime indices (content indexing results)
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struct {
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struct {
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/// @brief block runtime integer id
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/// @brief block runtime integer id
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blockid_t id;
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blockid_t id;
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/// @brief is the block completely opaque for render and raycast
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/// @brief is the block completely opaque for render and raycast
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bool solid = true;
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bool solid = true;
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/// @brief does the block emit any lights
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/// @brief does the block emit any lights
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bool emissive = false;
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bool emissive = false;
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/// @brief set of hitboxes sets with all coord-systems precalculated
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/// @brief set of hitboxes sets with all coord-systems precalculated
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std::vector<AABB> hitboxes[BlockRotProfile::MAX_COUNT];
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std::vector<AABB> hitboxes[BlockRotProfile::MAX_COUNT];
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/// @brief set of block callbacks flags
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/// @brief set of block callbacks flags
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block_funcs_set funcsset {};
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block_funcs_set funcsset {};
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/// @brief picking item integer id
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/// @brief picking item integer id
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itemid_t pickingItem = 0;
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itemid_t pickingItem = 0;
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} rt;
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} rt;
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Block(std::string name);
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Block(std::string name);
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Block(std::string name, std::string texture);
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Block(std::string name, std::string texture);
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Block(const Block&) = delete;
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Block(const Block&) = delete;
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};
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};
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#endif /* VOXELS_BLOCK_HPP_ */
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#endif /* VOXELS_BLOCK_HPP_ */
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