aabb block shape WIP + common refactor

This commit is contained in:
MihailRis
2023-11-30 14:48:38 +03:00
parent 73d87ae451
commit 0c35eeb072
21 changed files with 177 additions and 76 deletions
+2
View File
@@ -63,6 +63,7 @@ class BlocksRenderer {
void cube(const glm::vec3& coord, const glm::vec3& size, const UVRegion(&faces)[6]);
void blockCube(int x, int y, int z, const glm::vec3& size, const UVRegion(&faces)[6], ubyte group);
void blockCubeShaded(int x, int y, int z, const glm::vec3& size, const UVRegion(&faces)[6], const Block* block, ubyte states);
void blockCubeShaded(const glm::vec3& pos, const glm::vec3& size, const UVRegion(&faces)[6], const Block* block, ubyte states);
void blockXSprite(int x, int y, int z, const glm::vec3& size, const UVRegion& face1, const UVRegion& face2, float spread);
bool isOpenForLight(int x, int y, int z) const;
@@ -70,6 +71,7 @@ class BlocksRenderer {
glm::vec4 pickLight(int x, int y, int z) const;
glm::vec4 pickSoftLight(int x, int y, int z, const glm::ivec3& right, const glm::ivec3& up) const;
glm::vec4 pickSoftLight(float x, float y, float z, const glm::ivec3& right, const glm::ivec3& up) const;
void render(const voxel* voxels, int atlas_size);
public:
BlocksRenderer(size_t capacity, const Content* content, const ContentGfxCache* cache, const EngineSettings& settings);