aabb block shape WIP + common refactor
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@@ -4,10 +4,12 @@
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#include "ImageData.h"
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Texture::Texture(unsigned int id, int width, int height) : id(id), width(width), height(height) {
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Texture::Texture(uint id, int width, int height)
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: id(id), width(width), height(height) {
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}
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Texture::Texture(unsigned char* data, int width, int height, uint format) : width(width), height(height) {
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Texture::Texture(ubyte* data, int width, int height, uint format)
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: width(width), height(height) {
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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@@ -28,7 +30,7 @@ void Texture::bind(){
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glBindTexture(GL_TEXTURE_2D, id);
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}
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void Texture::reload(unsigned char* data){
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void Texture::reload(ubyte* data){
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glBindTexture(GL_TEXTURE_2D, id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *) data);
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@@ -36,6 +38,8 @@ void Texture::reload(unsigned char* data){
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}
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Texture* Texture::from(const ImageData* image) {
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uint width = image->getWidth();
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uint height = image->getHeight();
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uint format;
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const void* data = image->getData();
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switch (image->getFormat()) {
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@@ -44,5 +48,5 @@ Texture* Texture::from(const ImageData* image) {
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default:
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throw std::runtime_error("unsupported image data format");
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}
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return new Texture((unsigned char*)data, image->getWidth(), image->getHeight(), format);
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return new Texture((ubyte*)data, width, height, format);
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}
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