debug::Logger
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@@ -1,5 +1,6 @@
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#include "ChunksRenderer.h"
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#include "../../debug/Logger.h"
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#include "../../graphics/core/Mesh.h"
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#include "BlocksRenderer.h"
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#include "../../voxels/Chunk.h"
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@@ -9,6 +10,8 @@
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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static debug::Logger logger("chunks-render");
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ChunksRenderer::ChunksRenderer(Level* level, const ContentGfxCache* cache, const EngineSettings& settings)
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: level(level), cache(cache), settings(settings) {
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const int MAX_FULL_CUBES = 3000;
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@@ -21,7 +24,7 @@ ChunksRenderer::ChunksRenderer(Level* level, const ContentGfxCache* cache, const
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threads.emplace_back(&ChunksRenderer::threadLoop, this, i);
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workersBlocked.emplace_back();
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}
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std::cout << "created " << num_threads << " chunks rendering threads" << std::endl;
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logger.info() << "created " << num_threads << " rendering threads";
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}
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ChunksRenderer::~ChunksRenderer() {
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@@ -32,7 +35,7 @@ ChunksRenderer::~ChunksRenderer() {
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resultsMutex.lock();
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while (!results.empty()) {
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mesh_entry entry = results.front();
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Result entry = results.front();
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results.pop();
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entry.locked = false;
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entry.variable.notify_all();
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@@ -70,7 +73,7 @@ void ChunksRenderer::threadLoop(int index) {
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process(chunk, renderer);
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{
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resultsMutex.lock();
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results.push(mesh_entry {renderer, variable, index, locked, glm::ivec2(chunk->x, chunk->z)});
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results.push(Result {variable, index, locked, {renderer, glm::ivec2(chunk->x, chunk->z)}});
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locked = true;
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resultsMutex.unlock();
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}
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@@ -139,10 +142,11 @@ std::shared_ptr<Mesh> ChunksRenderer::get(Chunk* chunk) {
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void ChunksRenderer::update() {
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resultsMutex.lock();
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while (!results.empty()) {
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mesh_entry entry = results.front();
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Result entry = results.front();
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mesh_entry mesh = entry.entry;
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results.pop();
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meshes[entry.key] = std::shared_ptr<Mesh>(entry.renderer.createMesh());
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inwork.erase(entry.key);
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meshes[mesh.key] = std::shared_ptr<Mesh>(mesh.renderer.createMesh());
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inwork.erase(mesh.key);
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entry.locked = false;
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entry.variable.notify_all();
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}
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@@ -22,10 +22,14 @@ class ContentGfxCache;
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struct mesh_entry {
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BlocksRenderer& renderer;
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glm::ivec2 key;
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};
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struct Result {
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std::condition_variable& variable;
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int workerIndex;
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bool& locked;
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glm::ivec2 key;
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mesh_entry entry;
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};
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class ChunksRenderer {
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@@ -35,7 +39,7 @@ class ChunksRenderer {
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std::unordered_map<glm::ivec2, bool> inwork;
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std::vector<std::thread> threads;
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std::queue<mesh_entry> results;
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std::queue<Result> results;
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std::mutex resultsMutex;
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std::queue<std::shared_ptr<Chunk>> jobs;
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