AABB blocks rotation support (WIP part 1)
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@@ -193,7 +193,12 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera){
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const vec3 pos = PlayerController::selectedBlockPosition;
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const vec3 point = PlayerController::selectedPointPosition;
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const vec3 norm = PlayerController::selectedBlockNormal;
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const AABB& hitbox = block->hitbox;
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AABB hitbox = block->hitbox;
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if (block->rotatable) {
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auto states = PlayerController::selectedBlockStates;
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block->rotations.variants[states].transform(hitbox);
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}
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const vec3 center = pos + hitbox.center();
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const vec3 size = hitbox.size();
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linesShader->use();
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