AABB blocks rotation support (WIP part 1)
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@@ -40,6 +40,7 @@ public:
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static glm::vec3 selectedBlockNormal;
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static glm::vec3 selectedPointPosition;
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static int selectedBlockId;
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static int selectedBlockStates;
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PlayerController(Level* level, const EngineSettings& settings);
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void update(float delta, bool input, bool pause);
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