New world format, fixes
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+4
-1
@@ -6,9 +6,12 @@
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#define CHUNK_W 16
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#define CHUNK_H 256
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#define CHUNK_D 16
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/* Chunk volume (count of voxels per Chunk) */
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#define CHUNK_VOL (CHUNK_W * CHUNK_H * CHUNK_D)
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#define BLOCK_VOID (blockid_t)((2 << (sizeof(blockid_t)*8)) - 1)
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/* BLOCK_VOID is block id used to mark non-existing voxel (voxel of missing chunk) */
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#define BLOCK_VOID (blockid_t)((2 << (sizeof(blockid_t)*CHAR_BIT)) - 1)
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inline uint vox_index(int x, int y, int z, int w, int d) {
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return (y * d + z) * w + x;
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