New world format, fixes
This commit is contained in:
+13
-6
@@ -1,6 +1,8 @@
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#include "Level.h"
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#include "World.h"
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#include "LevelEvents.h"
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#include "../lighting/Lighting.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/ChunksController.h"
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#include "../voxels/ChunksStorage.h"
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@@ -9,19 +11,24 @@
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#include "../physics/PhysicsSolver.h"
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#include "../objects/Player.h"
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Level::Level(World* world, Player* player, Chunks* chunks, ChunksStorage* chunksStorage, PhysicsSolver* physics) :
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world(world),
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player(player),
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chunks(chunks),
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chunksStorage(chunksStorage),
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physics(physics) {
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Level::Level(World* world, Player* player, Chunks* chunks, ChunksStorage* chunksStorage, PhysicsSolver* physics, LevelEvents* events) :
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world(world),
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player(player),
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chunks(chunks),
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chunksStorage(chunksStorage),
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physics(physics),
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events(events) {
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lighting = new Lighting(chunks);
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chunksController = new ChunksController(this, chunks, lighting);
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playerController = new PlayerController(this);
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events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
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this->chunksStorage->remove(chunk->x, chunk->z);
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});
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}
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Level::~Level(){
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delete chunks;
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delete events;
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delete physics;
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delete player;
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delete lighting;
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+3
-1
@@ -4,6 +4,7 @@
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class World;
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class Player;
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class Chunks;
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class LevelEvents;
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class Lighting;
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class PhysicsSolver;
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class ChunksController;
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@@ -20,7 +21,8 @@ public:
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Lighting* lighting;
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ChunksController* chunksController;
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PlayerController* playerController;
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Level(World* world, Player* player, Chunks* chunks, ChunksStorage* chunksStorage, PhysicsSolver* physics);
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LevelEvents* events;
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Level(World* world, Player* player, Chunks* chunks, ChunksStorage* chunksStorage, PhysicsSolver* physics, LevelEvents* events);
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~Level();
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void update(float delta, bool interactions);
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@@ -0,0 +1,16 @@
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#include "LevelEvents.h"
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#include "../voxels/Chunk.h"
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using std::vector;
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void LevelEvents::listen(lvl_event_type type, chunk_event_func func) {
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auto& callbacks = chunk_callbacks[type];
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callbacks.push_back(func);
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}
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void LevelEvents::trigger(lvl_event_type type, Chunk* chunk) {
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auto& callbacks = chunk_callbacks[type];
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for (chunk_event_func func : callbacks) {
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func(type, chunk);
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}
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}
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@@ -0,0 +1,23 @@
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#ifndef WORLD_LEVEL_EVENTS_H_
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#define WORLD_LEVEL_EVENTS_H_
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#include <functional>
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#include <vector>
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#include <unordered_map>
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class Chunk;
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enum lvl_event_type {
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EVT_CHUNK_HIDDEN,
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};
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typedef std::function<void(lvl_event_type, Chunk*)> chunk_event_func;
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class LevelEvents {
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std::unordered_map<lvl_event_type, std::vector<chunk_event_func>> chunk_callbacks;
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public:
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void listen(lvl_event_type type, chunk_event_func func);
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void trigger(lvl_event_type type, Chunk* chunk);
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};
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#endif // WORLD_LEVEL_EVENTS_H_
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+6
-4
@@ -10,11 +10,12 @@
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#include "../objects/Player.h"
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#include "../physics/PhysicsSolver.h"
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#include "../window/Camera.h"
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#include "../world/LevelEvents.h"
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using std::shared_ptr;
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World::World(std::string name, std::string directory, int seed) : name(name), seed(seed) {
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wfile = new WorldFiles(directory, REGION_VOL * (CHUNK_VOL * 2 + 8));
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wfile = new WorldFiles(directory, REGION_VOL * (CHUNK_DATA_LEN * 2 + 8));
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}
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World::~World(){
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@@ -24,11 +25,11 @@ World::~World(){
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void World::write(Level* level) {
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Chunks* chunks = level->chunks;
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for (unsigned int i = 0; i < chunks->volume; i++) {
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for (size_t i = 0; i < chunks->volume; i++) {
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shared_ptr<Chunk> chunk = chunks->chunks[i];
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if (chunk == nullptr || !chunk->isUnsaved())
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continue;
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wfile->put((const ubyte*)chunk->voxels, chunk->x, chunk->z);
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wfile->put(chunk.get());
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}
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wfile->write();
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@@ -37,7 +38,8 @@ void World::write(Level* level) {
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Level* World::loadLevel(Player* player) {
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ChunksStorage* storage = new ChunksStorage();
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Level* level = new Level(this, player, new Chunks(16, 16, 0, 0), storage, new PhysicsSolver(vec3(0, -19.6f, 0)));
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LevelEvents* events = new LevelEvents();
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Level* level = new Level(this, player, new Chunks(16, 16, 0, 0, events), storage, new PhysicsSolver(vec3(0, -19.6f, 0)), events);
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wfile->readPlayer(player);
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Camera* camera = player->camera;
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