New world format, fixes
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#include "LevelEvents.h"
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#include "../voxels/Chunk.h"
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using std::vector;
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void LevelEvents::listen(lvl_event_type type, chunk_event_func func) {
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auto& callbacks = chunk_callbacks[type];
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callbacks.push_back(func);
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}
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void LevelEvents::trigger(lvl_event_type type, Chunk* chunk) {
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auto& callbacks = chunk_callbacks[type];
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for (chunk_event_func func : callbacks) {
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func(type, chunk);
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}
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}
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