New world format, fixes

This commit is contained in:
MihailRis
2023-11-05 15:32:46 +03:00
committed by GitHub
parent 0c65b13f4e
commit 0cf8382e95
21 changed files with 350 additions and 173 deletions
+6 -4
View File
@@ -10,11 +10,12 @@
#include "../objects/Player.h"
#include "../physics/PhysicsSolver.h"
#include "../window/Camera.h"
#include "../world/LevelEvents.h"
using std::shared_ptr;
World::World(std::string name, std::string directory, int seed) : name(name), seed(seed) {
wfile = new WorldFiles(directory, REGION_VOL * (CHUNK_VOL * 2 + 8));
wfile = new WorldFiles(directory, REGION_VOL * (CHUNK_DATA_LEN * 2 + 8));
}
World::~World(){
@@ -24,11 +25,11 @@ World::~World(){
void World::write(Level* level) {
Chunks* chunks = level->chunks;
for (unsigned int i = 0; i < chunks->volume; i++) {
for (size_t i = 0; i < chunks->volume; i++) {
shared_ptr<Chunk> chunk = chunks->chunks[i];
if (chunk == nullptr || !chunk->isUnsaved())
continue;
wfile->put((const ubyte*)chunk->voxels, chunk->x, chunk->z);
wfile->put(chunk.get());
}
wfile->write();
@@ -37,7 +38,8 @@ void World::write(Level* level) {
Level* World::loadLevel(Player* player) {
ChunksStorage* storage = new ChunksStorage();
Level* level = new Level(this, player, new Chunks(16, 16, 0, 0), storage, new PhysicsSolver(vec3(0, -19.6f, 0)));
LevelEvents* events = new LevelEvents();
Level* level = new Level(this, player, new Chunks(16, 16, 0, 0, events), storage, new PhysicsSolver(vec3(0, -19.6f, 0)), events);
wfile->readPlayer(player);
Camera* camera = player->camera;