add entity 'on_render' event
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@@ -88,7 +88,7 @@ function on_trigger_exit(index, oid)
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end
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end
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function on_update()
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function on_render()
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if inair then
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local dt = time.delta();
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@@ -100,6 +100,9 @@ function on_update()
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mat4.scale(matrix, scale, matrix)
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rig:set_matrix(0, matrix)
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end
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end
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function on_update()
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if target ~= -1 then
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local dir = vec3.sub({player.get_pos(target)}, tsf:get_pos())
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vec3.normalize(dir, dir)
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