add entity 'on_render' event
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@@ -422,6 +422,13 @@ void scripting::on_entities_update() {
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lua::pop(L);
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}
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void scripting::on_entities_render() {
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auto L = lua::get_main_thread();
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lua::get_from(L, STDCOMP, "render", true);
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lua::call_nothrow(L, 0, 0);
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lua::pop(L);
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}
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void scripting::on_ui_open(
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UiDocument* layout,
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std::vector<dynamic::Value> args
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@@ -89,6 +89,7 @@ namespace scripting {
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bool on_entity_fall(const Entity& entity);
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bool on_entity_save(const Entity& entity);
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void on_entities_update();
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void on_entities_render();
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void on_trigger_enter(const Entity& entity, size_t index, entityid_t oid);
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void on_trigger_exit(const Entity& entity, size_t index, entityid_t oid);
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