add entity 'on_render' event
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@@ -311,12 +311,6 @@ void Entities::updatePhysics(float delta) {
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void Entities::update() {
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scripting::on_entities_update();
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auto view = registry.view<Transform>();
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for (auto [entity, transform] : view.each()) {
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if (transform.dirty) {
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transform.refresh();
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}
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}
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}
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void Entities::renderDebug(LineBatch& batch, const Frustum& frustum) {
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@@ -343,8 +337,13 @@ void Entities::renderDebug(LineBatch& batch, const Frustum& frustum) {
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}
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void Entities::render(Assets* assets, ModelBatch& batch, const Frustum& frustum) {
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scripting::on_entities_render();
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auto view = registry.view<Transform, rigging::Rig>();
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for (auto [entity, transform, rig] : view.each()) {
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if (transform.dirty) {
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transform.refresh();
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}
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const auto& pos = transform.pos;
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const auto& size = transform.size;
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if (frustum.isBoxVisible(pos-size, pos+size)) {
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