Merge remote-tracking branch 'upstream/main'
This commit is contained in:
@@ -5,10 +5,13 @@
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../world/Level.h"
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#include "../world/World.h"
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#include "../content/Content.h"
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#include "../lighting/Lighting.h"
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#include "../util/timeutil.h"
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#include "../maths/fastmaths.h"
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#include "../items/Inventory.h"
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#include "../items/Inventories.h"
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#include "scripting/scripting.h"
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@@ -44,6 +47,10 @@ int Clock::getTickRate() const {
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return tickRate;
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}
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int Clock::getTickId() const {
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return tickId;
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}
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BlocksController::BlocksController(Level* level, uint padding)
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: level(level),
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chunks(level->chunks),
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@@ -141,3 +148,47 @@ void BlocksController::randomTick(int tickid, int parts) {
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}
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}
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}
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int64_t BlocksController::createBlockInventory(int x, int y, int z) {
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auto chunk = chunks->getChunkByVoxel(x, y, z);
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if (chunk == nullptr) {
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return 0;
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}
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int lx = x - chunk->x * CHUNK_W;
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int lz = z - chunk->z * CHUNK_D;
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auto inv = chunk->getBlockInventory(lx, y, lz);
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if (inv == nullptr) {
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auto indices = level->content->getIndices();
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auto def = indices->getBlockDef(chunk->voxels[vox_index(lx, y, lz)].id);
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int invsize = def->inventorySize;
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if (invsize == 0) {
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return 0;
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}
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inv = level->inventories->create(invsize);
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chunk->addBlockInventory(inv, lx, y, lz);
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}
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return inv->getId();
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}
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void BlocksController::bindInventory(int64_t invid, int x, int y, int z) {
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auto chunk = chunks->getChunkByVoxel(x, y, z);
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if (chunk == nullptr) {
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throw std::runtime_error("block does not exists");
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}
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if (invid <= 0) {
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throw std::runtime_error("unable to bind virtual inventory");
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}
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int lx = x - chunk->x * CHUNK_W;
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int lz = z - chunk->z * CHUNK_D;
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chunk->addBlockInventory(level->inventories->get(invid), lx, y, lz);
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}
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void BlocksController::unbindInventory(int x, int y, int z) {
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auto chunk = chunks->getChunkByVoxel(x, y, z);
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if (chunk == nullptr) {
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throw std::runtime_error("block does not exists");
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}
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int lx = x - chunk->x * CHUNK_W;
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int lz = z - chunk->z * CHUNK_D;
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chunk->removeBlockInventory(lx, y, lz);
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}
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@@ -25,6 +25,7 @@ public:
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int getParts() const;
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int getPart() const;
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int getTickRate() const;
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int getTickId() const;
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};
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class BlocksController {
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@@ -46,6 +47,9 @@ public:
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void update(float delta);
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void randomTick(int tickid, int parts);
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void onBlocksTick(int tickid, int parts);
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int64_t createBlockInventory(int x, int y, int z);
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void bindInventory(int64_t invid, int x, int y, int z);
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void unbindInventory(int x, int y, int z);
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};
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#endif // LOGIC_BLOCKS_CONTROLLER_H_
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@@ -19,9 +19,6 @@ private:
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uint padding;
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std::unique_ptr<WorldGenerator> generator;
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/* Average measured microseconds duration of loadVisible call */
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int64_t avgDurationMcs = 1000;
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/* Process one chunk: load it or calculate lights for it */
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bool loadVisible();
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bool buildLights(std::shared_ptr<Chunk> chunk);
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@@ -24,20 +24,22 @@ void LevelController::update(float delta, bool input, bool pause) {
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player->update(delta, input, pause);
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level->update();
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chunks->update(settings.chunks.loadSpeed);
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blocks->update(delta);
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// erease null pointers
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level->objects.remove_if([](Object* obj) { return obj == nullptr; });
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// update all objects that needed
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for(Object *obj : level->objects)
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{
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if(obj) {
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if(obj->shouldUpdate) {
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obj->update(delta);
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if (!pause) {
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||||
// update all objects that needed
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for(Object *obj : level->objects)
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{
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if(obj) {
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if(obj->shouldUpdate) {
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obj->update(delta);
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}
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}
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||||
}
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||||
}
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}
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blocks->update(delta);
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}
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}
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void LevelController::onWorldSave() {
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@@ -306,7 +306,7 @@ void PlayerController::updateInteraction(){
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if (def->grounded && !chunks->isSolidBlock(x, y-1, z)) {
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chosenBlock = 0;
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}
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if (chosenBlock != vox->id) {
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if (chosenBlock != vox->id && chosenBlock) {
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chunks->set(x, y, z, chosenBlock, states);
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lighting->onBlockSet(x,y,z, chosenBlock);
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if (def->rt.funcsset.onplaced) {
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@@ -1,432 +0,0 @@
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#include "api_lua.h"
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#include "scripting.h"
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#include <glm/glm.hpp>
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#include <iostream>
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#include "../../files/files.h"
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#include "../../physics/Hitbox.h"
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#include "../../objects/Player.h"
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#include "../../world/Level.h"
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#include "../../world/World.h"
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#include "../../content/Content.h"
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#include "../../voxels/Block.h"
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#include "../../voxels/Chunks.h"
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#include "../../voxels/voxel.h"
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#include "../../lighting/Lighting.h"
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#include "../../logic/BlocksController.h"
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#include "../../window/Window.h"
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#include "../../engine.h"
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||||
inline int lua_pushivec3(lua_State* L, int x, int y, int z) {
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lua_pushinteger(L, x);
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lua_pushinteger(L, y);
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lua_pushinteger(L, z);
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return 3;
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}
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inline void luaL_openlib(lua_State* L, const char* name, const luaL_Reg* libfuncs, int nup) {
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lua_newtable(L);
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luaL_setfuncs(L, libfuncs, nup);
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lua_setglobal(L, name);
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}
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/* == file library == */
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static int l_file_resolve(lua_State* L) {
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std::string path = lua_tostring(L, 1);
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fs::path resolved = scripting::engine->getPaths()->resolve(path);
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lua_pushstring(L, resolved.u8string().c_str());
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return 1;
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}
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static int l_file_read(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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if (fs::is_regular_file(path)) {
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lua_pushstring(L, files::read_string(path).c_str());
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return 1;
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}
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return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
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}
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static int l_file_write(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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const char* text = lua_tostring(L, 2);
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files::write_string(path, text);
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return 1;
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}
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static int l_file_exists(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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lua_pushboolean(L, fs::exists(path));
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return 1;
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}
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static int l_file_isfile(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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lua_pushboolean(L, fs::is_regular_file(path));
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return 1;
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}
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static int l_file_isdir(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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lua_pushboolean(L, fs::is_directory(path));
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return 1;
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}
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static int l_file_length(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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if (fs::exists(path)){
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lua_pushinteger(L, fs::file_size(path));
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} else {
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lua_pushinteger(L, -1);
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}
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return 1;
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}
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static int l_file_mkdir(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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lua_pushboolean(L, fs::create_directory(path));
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return 1;
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}
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static const luaL_Reg filelib [] = {
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||||
{"resolve", l_file_resolve},
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{"read", l_file_read},
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{"write", l_file_write},
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{"exists", l_file_exists},
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{"isfile", l_file_isfile},
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{"isdir", l_file_isdir},
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{"length", l_file_length},
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{"mkdir", l_file_mkdir},
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{NULL, NULL}
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||||
};
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||||
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||||
/* == time library == */
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||||
static int l_time_uptime(lua_State* L) {
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lua_pushnumber(L, Window::time());
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||||
return 1;
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||||
}
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||||
|
||||
static const luaL_Reg timelib [] = {
|
||||
{"uptime", l_time_uptime},
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||||
{NULL, NULL}
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||||
};
|
||||
|
||||
/* == pack library == */
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||||
static int l_pack_get_folder(lua_State* L) {
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std::string packName = lua_tostring(L, 1);
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||||
if (packName == "core") {
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||||
auto folder = scripting::engine->getPaths()
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||||
->getResources().u8string()+"/";
|
||||
lua_pushstring(L, folder.c_str());
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||||
return 1;
|
||||
}
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
if (pack.id == packName) {
|
||||
lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
lua_pushstring(L, "");
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg packlib [] = {
|
||||
{"get_folder", l_pack_get_folder},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == world library == */
|
||||
static int l_world_get_total_time(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::level->world->totalTime);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_world_get_day_time(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::level->world->daytime);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_world_set_day_time(lua_State* L) {
|
||||
double value = lua_tonumber(L, 1);
|
||||
scripting::level->world->daytime = fmod(value, 1.0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_world_get_seed(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::level->world->getSeed());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg worldlib [] = {
|
||||
{"get_total_time", l_world_get_total_time},
|
||||
{"get_day_time", l_world_get_day_time},
|
||||
{"set_day_time", l_world_set_day_time},
|
||||
{"get_seed", l_world_get_seed},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == player library ==*/
|
||||
static int l_player_get_pos(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
glm::vec3 pos = scripting::level->player->hitbox->position;
|
||||
lua_pushnumber(L, pos.x);
|
||||
lua_pushnumber(L, pos.y);
|
||||
lua_pushnumber(L, pos.z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
static int l_player_get_rot(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
glm::vec2 rot = scripting::level->player->cam;
|
||||
lua_pushnumber(L, rot.x);
|
||||
lua_pushnumber(L, rot.y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int l_player_set_rot(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
double x = lua_tonumber(L, 2);
|
||||
double y = lua_tonumber(L, 3);
|
||||
glm::vec2& cam = scripting::level->player->cam;
|
||||
cam.x = x;
|
||||
cam.y = y;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_set_pos(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
double x = lua_tonumber(L, 2);
|
||||
double y = lua_tonumber(L, 3);
|
||||
double z = lua_tonumber(L, 4);
|
||||
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg playerlib [] = {
|
||||
{"get_pos", l_player_get_pos},
|
||||
{"set_pos", l_player_set_pos},
|
||||
{"get_rot", l_player_get_rot},
|
||||
{"set_rot", l_player_set_rot},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == blocks-related functions == */
|
||||
static int l_block_name(lua_State* L) {
|
||||
int id = lua_tointeger(L, 1);
|
||||
auto def = scripting::content->getIndices()->getBlockDef(id);
|
||||
lua_pushstring(L, def->name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_is_solid_at(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
|
||||
lua_pushboolean(L, scripting::level->chunks->isSolidBlock(x, y, z));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_blocks_count(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::content->getIndices()->countBlockDefs());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_block_index(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
lua_pushinteger(L, scripting::content->requireBlock(name)->rt.id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_set_block(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
int id = lua_tointeger(L, 4);
|
||||
int states = lua_tointeger(L, 5);
|
||||
bool noupdate = lua_toboolean(L, 6);
|
||||
scripting::level->chunks->set(x, y, z, id, states);
|
||||
scripting::level->lighting->onBlockSet(x,y,z, id);
|
||||
if (!noupdate)
|
||||
scripting::blocks->updateSides(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_block(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int id = vox == nullptr ? -1 : vox->id;
|
||||
lua_pushinteger(L, id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_get_block_x(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua_pushivec3(L, 1, 0, 0);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua_pushivec3(L, 1, 0, 0);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
|
||||
return lua_pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
|
||||
}
|
||||
}
|
||||
|
||||
static int l_get_block_y(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua_pushivec3(L, 0, 1, 0);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua_pushivec3(L, 0, 1, 0);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
|
||||
return lua_pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
|
||||
}
|
||||
}
|
||||
|
||||
static int l_get_block_z(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua_pushivec3(L, 0, 0, 1);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua_pushivec3(L, 0, 0, 1);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
|
||||
return lua_pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
|
||||
}
|
||||
}
|
||||
|
||||
static int l_get_block_states(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int states = vox == nullptr ? 0 : vox->states;
|
||||
lua_pushinteger(L, states);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_get_block_user_bits(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
int offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
int bits = lua_tointeger(L, 5);
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
lua_pushinteger(L, 0);
|
||||
return 1;
|
||||
}
|
||||
uint mask = ((1 << bits) - 1) << offset;
|
||||
uint data = (vox->states & mask) >> offset;
|
||||
lua_pushinteger(L, data);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_set_block_user_bits(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
int offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
int bits = lua_tointeger(L, 5);
|
||||
|
||||
uint mask = ((1 << bits) - 1) << offset;
|
||||
int value = (lua_tointeger(L, 6) << offset) & mask;
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
vox->states = (vox->states & (~mask)) | value;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_is_replaceable_at(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
|
||||
lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Modified version of luaB_print from lbaselib.c
|
||||
static int l_print(lua_State* L) {
|
||||
int n = lua_gettop(L); /* number of arguments */
|
||||
lua_getglobal(L, "tostring");
|
||||
for (int i=1; i<=n; i++) {
|
||||
lua_pushvalue(L, -1); /* function to be called */
|
||||
lua_pushvalue(L, i); /* value to print */
|
||||
lua_call(L, 1, 1);
|
||||
const char* s = lua_tostring(L, -1); /* get result */
|
||||
if (s == NULL)
|
||||
return luaL_error(L, LUA_QL("tostring") " must return a string to "
|
||||
LUA_QL("print"));
|
||||
if (i > 1)
|
||||
std::cout << "\t";
|
||||
std::cout << s;
|
||||
lua_pop(L, 1); /* pop result */
|
||||
}
|
||||
std::cout << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define lua_addfunc(L, FUNC, NAME) (lua_pushcfunction(L, FUNC),\
|
||||
lua_setglobal(L, NAME))
|
||||
|
||||
void apilua::create_funcs(lua_State* L) {
|
||||
luaL_openlib(L, "pack", packlib, 0);
|
||||
luaL_openlib(L, "world", worldlib, 0);
|
||||
luaL_openlib(L, "player", playerlib, 0);
|
||||
luaL_openlib(L, "time", timelib, 0);
|
||||
luaL_openlib(L, "file", filelib, 0);
|
||||
|
||||
lua_addfunc(L, l_print, "print");
|
||||
lua_addfunc(L, l_block_index, "block_index");
|
||||
lua_addfunc(L, l_block_name, "block_name");
|
||||
lua_addfunc(L, l_blocks_count, "blocks_count");
|
||||
lua_addfunc(L, l_is_solid_at, "is_solid_at");
|
||||
lua_addfunc(L, l_is_replaceable_at, "is_replaceable_at");
|
||||
lua_addfunc(L, l_set_block, "set_block");
|
||||
lua_addfunc(L, l_get_block, "get_block");
|
||||
lua_addfunc(L, l_get_block_x, "get_block_X");
|
||||
lua_addfunc(L, l_get_block_y, "get_block_Y");
|
||||
lua_addfunc(L, l_get_block_z, "get_block_Z");
|
||||
lua_addfunc(L, l_get_block_states, "get_block_states");
|
||||
lua_addfunc(L, l_get_block_user_bits, "get_block_user_bits");
|
||||
lua_addfunc(L, l_set_block_user_bits, "set_block_user_bits");
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
#ifndef LOGIC_SCRIPTING_API_LUA_H_
|
||||
#define LOGIC_SCRIPTING_API_LUA_H_
|
||||
|
||||
#include <lua.hpp>
|
||||
|
||||
#ifndef LUAJIT_VERSION
|
||||
#pragma message("better use LuaJIT instead of plain Lua")
|
||||
#endif // LUAJIT_VERSION
|
||||
|
||||
namespace apilua {
|
||||
extern void create_funcs(lua_State* L);
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LUA_H_
|
||||
@@ -0,0 +1,276 @@
|
||||
#include "LuaState.h"
|
||||
|
||||
#include <iostream>
|
||||
#include "lua_util.h"
|
||||
#include "api_lua.h"
|
||||
#include "libgui.h"
|
||||
#include "libinventory.h"
|
||||
#include "../../../util/stringutil.h"
|
||||
|
||||
lua::luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
|
||||
}
|
||||
|
||||
lua::LuaState::LuaState() {
|
||||
L = luaL_newstate();
|
||||
if (L == nullptr) {
|
||||
throw lua::luaerror("could not to initialize Lua");
|
||||
}
|
||||
// Allowed standard libraries
|
||||
luaopen_base(L);
|
||||
luaopen_math(L);
|
||||
luaopen_string(L);
|
||||
luaopen_table(L);
|
||||
luaopen_debug(L);
|
||||
luaopen_jit(L);
|
||||
luaopen_bit(L);
|
||||
|
||||
std::cout << LUA_VERSION << std::endl;
|
||||
std::cout << LUAJIT_VERSION << std::endl;
|
||||
|
||||
createFuncs();
|
||||
|
||||
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
||||
setglobal(envName(0));
|
||||
}
|
||||
|
||||
const std::string lua::LuaState::envName(int env) const {
|
||||
return "_ENV"+util::mangleid(env);
|
||||
}
|
||||
|
||||
lua::LuaState::~LuaState() {
|
||||
lua_close(L);
|
||||
}
|
||||
|
||||
void lua::LuaState::logError(const std::string& text) {
|
||||
std::cerr << text << std::endl;
|
||||
}
|
||||
|
||||
void lua::LuaState::addfunc(const std::string& name, lua_CFunction func) {
|
||||
lua_pushcfunction(L, func);
|
||||
lua_setglobal(L, name.c_str());
|
||||
}
|
||||
|
||||
bool lua::LuaState::getglobal(const std::string& name) {
|
||||
lua_getglobal(L, name.c_str());
|
||||
if (lua_isnil(L, lua_gettop(L))) {
|
||||
lua_pop(L, lua_gettop(L));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool lua::LuaState::hasglobal(const std::string& name) {
|
||||
lua_getglobal(L, name.c_str());
|
||||
if (lua_isnil(L, lua_gettop(L))) {
|
||||
lua_pop(L, lua_gettop(L));
|
||||
return false;
|
||||
}
|
||||
lua_pop(L, lua_gettop(L));
|
||||
return true;
|
||||
}
|
||||
|
||||
void lua::LuaState::setglobal(const std::string& name) {
|
||||
lua_setglobal(L, name.c_str());
|
||||
}
|
||||
|
||||
bool lua::LuaState::rename(const std::string& from, const std::string& to) {
|
||||
const char* src = from.c_str();
|
||||
lua_getglobal(L, src);
|
||||
if (lua_isnil(L, lua_gettop(L))) {
|
||||
lua_pop(L, lua_gettop(L));
|
||||
return false;
|
||||
}
|
||||
lua_setglobal(L, to.c_str());
|
||||
|
||||
// remove previous
|
||||
lua_pushnil(L);
|
||||
lua_setglobal(L, src);
|
||||
return true;
|
||||
}
|
||||
|
||||
void lua::LuaState::remove(const std::string& name) {
|
||||
lua_pushnil(L);
|
||||
lua_setglobal(L, name.c_str());
|
||||
}
|
||||
|
||||
void lua::LuaState::createFuncs() {
|
||||
openlib("pack", packlib, 0);
|
||||
openlib("world", worldlib, 0);
|
||||
openlib("player", playerlib, 0);
|
||||
openlib("inventory", inventorylib, 0);
|
||||
openlib("item", itemlib, 0);
|
||||
openlib("time", timelib, 0);
|
||||
openlib("file", filelib, 0);
|
||||
openlib("gui", guilib, 0);
|
||||
|
||||
addfunc("print", lua_wrap_errors<l_print>);
|
||||
|
||||
addfunc("block_index", lua_wrap_errors<l_block_index>);
|
||||
addfunc("block_name", lua_wrap_errors<l_block_name>);
|
||||
addfunc("blocks_count", lua_wrap_errors<l_blocks_count>);
|
||||
addfunc("is_solid_at", lua_wrap_errors<l_is_solid_at>);
|
||||
addfunc("is_replaceable_at", lua_wrap_errors<l_is_replaceable_at>);
|
||||
addfunc("set_block", lua_wrap_errors<l_set_block>);
|
||||
addfunc("get_block", lua_wrap_errors<l_get_block>);
|
||||
addfunc("get_block_X", lua_wrap_errors<l_get_block_x>);
|
||||
addfunc("get_block_Y", lua_wrap_errors<l_get_block_y>);
|
||||
addfunc("get_block_Z", lua_wrap_errors<l_get_block_z>);
|
||||
addfunc("get_block_states", lua_wrap_errors<l_get_block_states>);
|
||||
addfunc("set_block_states", lua_wrap_errors<l_set_block_states>);
|
||||
addfunc("get_block_rotation", lua_wrap_errors<l_get_block_rotation>);
|
||||
addfunc("set_block_rotation", lua_wrap_errors<l_set_block_rotation>);
|
||||
addfunc("get_block_user_bits", lua_wrap_errors<l_get_block_user_bits>);
|
||||
addfunc("set_block_user_bits", lua_wrap_errors<l_set_block_user_bits>);
|
||||
}
|
||||
|
||||
void lua::LuaState::loadbuffer(int env, const std::string& src, const std::string& file) {
|
||||
if (luaL_loadbuffer(L, src.c_str(), src.length(), file.c_str())) {
|
||||
throw lua::luaerror(lua_tostring(L, -1));
|
||||
}
|
||||
if (env && getglobal(envName(env))) {
|
||||
lua_setfenv(L, -2);
|
||||
}
|
||||
}
|
||||
|
||||
int lua::LuaState::call(int argc) {
|
||||
if (lua_pcall(L, argc, LUA_MULTRET, 0)) {
|
||||
throw lua::luaerror(lua_tostring(L, -1));
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua::LuaState::callNoThrow(int argc) {
|
||||
if (lua_pcall(L, argc, LUA_MULTRET, 0)) {
|
||||
logError(lua_tostring(L, -1));
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua::LuaState::eval(int env, const std::string& src, const std::string& file) {
|
||||
auto srcText = "return ("+src+")";
|
||||
loadbuffer(env, srcText, file);
|
||||
return call(0);
|
||||
}
|
||||
|
||||
int lua::LuaState::execute(int env, const std::string& src, const std::string& file) {
|
||||
loadbuffer(env, src, file);
|
||||
return callNoThrow(0);
|
||||
}
|
||||
|
||||
int lua::LuaState::gettop() const {
|
||||
return lua_gettop(L);
|
||||
}
|
||||
|
||||
int lua::LuaState::pushinteger(luaint x) {
|
||||
lua_pushinteger(L, x);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua::LuaState::pushnumber(luanumber x) {
|
||||
lua_pushnumber(L, x);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua::LuaState::pushivec3(luaint x, luaint y, luaint z) {
|
||||
lua::pushivec3(L, x, y, z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
int lua::LuaState::pushstring(const std::string& str) {
|
||||
lua_pushstring(L, str.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua::LuaState::pushenv(int env) {
|
||||
if (getglobal(envName(env))) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua::LuaState::pushvalue(int idx) {
|
||||
lua_pushvalue(L, idx);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua::LuaState::pushglobals() {
|
||||
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
||||
return 1;
|
||||
}
|
||||
|
||||
void lua::LuaState::pop(int n) {
|
||||
lua_pop(L, n);
|
||||
}
|
||||
|
||||
int lua::LuaState::pushnil() {
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool lua::LuaState::getfield(const std::string& name) {
|
||||
lua_getfield(L, -1, name.c_str());
|
||||
if (lua_isnil(L, -1)) {
|
||||
lua_pop(L, -1);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void lua::LuaState::setfield(const std::string& name, int idx) {
|
||||
lua_setfield(L, idx, name.c_str());
|
||||
}
|
||||
|
||||
bool lua::LuaState::toboolean(int idx) {
|
||||
return lua_toboolean(L, idx);
|
||||
}
|
||||
|
||||
lua::luaint lua::LuaState::tointeger(int idx) {
|
||||
return lua_tointeger(L, idx);
|
||||
}
|
||||
|
||||
lua::luanumber lua::LuaState::tonumber(int idx) {
|
||||
return lua_tonumber(L, idx);
|
||||
}
|
||||
|
||||
void lua::LuaState::openlib(const std::string& name, const luaL_Reg* libfuncs, int nup) {
|
||||
lua_newtable(L);
|
||||
luaL_setfuncs(L, libfuncs, nup);
|
||||
lua_setglobal(L, name.c_str());
|
||||
}
|
||||
|
||||
const std::string lua::LuaState::storeAnonymous() {
|
||||
auto funcId = uintptr_t(lua_topointer(L, lua_gettop(L)));
|
||||
auto funcName = "F$"+util::mangleid(funcId);
|
||||
lua_setglobal(L, funcName.c_str());
|
||||
return funcName;
|
||||
}
|
||||
|
||||
int lua::LuaState::createEnvironment(int parent) {
|
||||
int id = nextEnvironment++;
|
||||
|
||||
// local env = {}
|
||||
lua_createtable(L, 0, 1);
|
||||
|
||||
// setmetatable(env, {__index=_G})
|
||||
lua_createtable(L, 0, 1);
|
||||
if (parent == 0 || true) {
|
||||
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
||||
} else {
|
||||
if (pushenv(parent) == 0) {
|
||||
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
||||
}
|
||||
}
|
||||
lua_setfield(L, -2, "__index");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
// envname = env
|
||||
setglobal(envName(id));
|
||||
return id;
|
||||
}
|
||||
|
||||
|
||||
void lua::LuaState::removeEnvironment(int id) {
|
||||
lua_pushnil(L);
|
||||
setglobal(envName(id));
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
#ifndef LOGIC_SCRIPTING_LUA_STATE_H_
|
||||
#define LOGIC_SCRIPTING_LUA_STATE_H_
|
||||
|
||||
#include "lua_commons.h"
|
||||
#include <string>
|
||||
#include <stdexcept>
|
||||
|
||||
#ifndef LUAJIT_VERSION
|
||||
#error LuaJIT required
|
||||
#endif
|
||||
|
||||
namespace lua {
|
||||
class luaerror : public std::runtime_error {
|
||||
public:
|
||||
luaerror(const std::string& message);
|
||||
};
|
||||
|
||||
class LuaState {
|
||||
lua_State* L;
|
||||
int nextEnvironment = 1;
|
||||
|
||||
void logError(const std::string& text);
|
||||
void initEnvironment();
|
||||
public:
|
||||
LuaState();
|
||||
~LuaState();
|
||||
|
||||
const std::string envName(int env) const;
|
||||
void loadbuffer(int env, const std::string& src, const std::string& file);
|
||||
int gettop() const;
|
||||
int pushivec3(luaint x, luaint y, luaint z);
|
||||
int pushinteger(luaint x);
|
||||
int pushnumber(luanumber x);
|
||||
int pushstring(const std::string& str);
|
||||
int pushenv(int env);
|
||||
int pushvalue(int idx);
|
||||
int pushnil();
|
||||
int pushglobals();
|
||||
void pop(int n=1);
|
||||
bool getfield(const std::string& name);
|
||||
void setfield(const std::string& name, int idx=-2);
|
||||
bool toboolean(int idx);
|
||||
luaint tointeger(int idx);
|
||||
luanumber tonumber(int idx);
|
||||
int call(int argc);
|
||||
int callNoThrow(int argc);
|
||||
int execute(int env, const std::string& src, const std::string& file="<string>");
|
||||
int eval(int env, const std::string& src, const std::string& file="<eval>");
|
||||
void openlib(const std::string& name, const luaL_Reg* libfuncs, int nup);
|
||||
void addfunc(const std::string& name, lua_CFunction func);
|
||||
bool getglobal(const std::string& name);
|
||||
void setglobal(const std::string& name);
|
||||
bool hasglobal(const std::string& name);
|
||||
bool rename(const std::string& from, const std::string& to);
|
||||
void remove(const std::string& name);;
|
||||
void createFuncs();
|
||||
int createEnvironment(int parent);
|
||||
void removeEnvironment(int id);
|
||||
const std::string storeAnonymous();
|
||||
};
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_LUA_STATE_H_
|
||||
@@ -0,0 +1,457 @@
|
||||
#include "api_lua.h"
|
||||
|
||||
#include "../scripting.h"
|
||||
#include "lua_util.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <iostream>
|
||||
|
||||
#include "../../../files/files.h"
|
||||
#include "../../../physics/Hitbox.h"
|
||||
#include "../../../objects/Player.h"
|
||||
#include "../../../world/Level.h"
|
||||
#include "../../../world/World.h"
|
||||
#include "../../../content/Content.h"
|
||||
#include "../../../voxels/Block.h"
|
||||
#include "../../../voxels/Chunks.h"
|
||||
#include "../../../voxels/voxel.h"
|
||||
#include "../../../voxels/Chunk.h"
|
||||
#include "../../../items/ItemDef.h"
|
||||
#include "../../../items/Inventory.h"
|
||||
#include "../../../items/Inventories.h"
|
||||
#include "../../../lighting/Lighting.h"
|
||||
#include "../../../logic/BlocksController.h"
|
||||
#include "../../../window/Window.h"
|
||||
#include "../../../engine.h"
|
||||
|
||||
fs::path resolve_path(lua_State* L, const std::string& path) {
|
||||
try {
|
||||
return scripting::engine->getPaths()->resolve(path);
|
||||
} catch (const files_access_error& err) {
|
||||
luaL_error(L, err.what());
|
||||
abort(); // unreachable
|
||||
}
|
||||
}
|
||||
|
||||
/* == file library == */
|
||||
int l_file_resolve(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushstring(L, path.u8string().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_file_read(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
if (fs::is_regular_file(path)) {
|
||||
lua_pushstring(L, files::read_string(path).c_str());
|
||||
return 1;
|
||||
}
|
||||
return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
|
||||
}
|
||||
|
||||
int l_file_write(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
const char* text = lua_tostring(L, 2);
|
||||
files::write_string(path, text);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_file_exists(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::exists(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_file_isfile(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::is_regular_file(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_file_isdir(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::is_directory(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_file_length(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
if (fs::exists(path)){
|
||||
lua_pushinteger(L, fs::file_size(path));
|
||||
} else {
|
||||
lua_pushinteger(L, -1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_file_mkdir(lua_State* L) {
|
||||
fs::path path = resolve_path(L, lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::create_directory(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* == time library == */
|
||||
int l_time_uptime(lua_State* L) {
|
||||
lua_pushnumber(L, Window::time());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_time_delta(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::engine->getDelta());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* == pack library == */
|
||||
int l_pack_get_folder(lua_State* L) {
|
||||
std::string packName = lua_tostring(L, 1);
|
||||
if (packName == "core") {
|
||||
auto folder = scripting::engine->getPaths()
|
||||
->getResources().u8string()+"/";
|
||||
lua_pushstring(L, folder.c_str());
|
||||
return 1;
|
||||
}
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
if (pack.id == packName) {
|
||||
lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
lua_pushstring(L, "");
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* == world library == */
|
||||
int l_world_get_total_time(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::level->world->totalTime);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_world_get_day_time(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::level->world->daytime);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_world_set_day_time(lua_State* L) {
|
||||
double value = lua_tonumber(L, 1);
|
||||
scripting::level->world->daytime = fmod(value, 1.0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_world_get_seed(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::level->world->getSeed());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* == player library ==*/
|
||||
int l_player_get_pos(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
glm::vec3 pos = scripting::level->player->hitbox->position;
|
||||
lua_pushnumber(L, pos.x);
|
||||
lua_pushnumber(L, pos.y);
|
||||
lua_pushnumber(L, pos.z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
int l_player_get_rot(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
glm::vec2 rot = scripting::level->player->cam;
|
||||
lua_pushnumber(L, rot.x);
|
||||
lua_pushnumber(L, rot.y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int l_player_set_rot(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
lua::luanumber x = lua_tonumber(L, 2);
|
||||
lua::luanumber y = lua_tonumber(L, 3);
|
||||
glm::vec2& cam = scripting::level->player->cam;
|
||||
cam.x = x;
|
||||
cam.y = y;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_player_set_pos(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
lua::luanumber x = lua_tonumber(L, 2);
|
||||
lua::luanumber y = lua_tonumber(L, 3);
|
||||
lua::luanumber z = lua_tonumber(L, 4);
|
||||
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_player_get_inv(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
Player* player = scripting::level->player;
|
||||
lua_pushinteger(L, player->getInventory()->getId());
|
||||
lua_pushinteger(L, player->getChosenSlot());
|
||||
return 2;
|
||||
}
|
||||
|
||||
/* == item library == */
|
||||
int l_item_name(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
|
||||
return 0;
|
||||
}
|
||||
auto def = indices->getItemDef(id);
|
||||
lua_pushstring(L, def->name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_item_index(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
lua_pushinteger(L, scripting::content->requireItem(name).rt.id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_item_stack_size(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
|
||||
return 0;
|
||||
}
|
||||
auto def = indices->getItemDef(id);
|
||||
lua_pushinteger(L, def->stackSize);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_item_defs_count(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::indices->countItemDefs());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* == blocks-related functions == */
|
||||
int l_block_name(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
if (id < 0 || size_t(id) >= indices->countBlockDefs()) {
|
||||
return 0;
|
||||
}
|
||||
auto def = indices->getBlockDef(id);
|
||||
lua_pushstring(L, def->name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_is_solid_at(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
|
||||
lua_pushboolean(L, scripting::level->chunks->isSolidBlock(x, y, z));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_blocks_count(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::indices->countBlockDefs());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_block_index(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
lua_pushinteger(L, scripting::content->requireBlock(name).rt.id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_set_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint id = lua_tointeger(L, 4);
|
||||
lua::luaint states = lua_tointeger(L, 5);
|
||||
bool noupdate = lua_toboolean(L, 6);
|
||||
if (id < 0 || size_t(id) >= scripting::indices->countBlockDefs()) {
|
||||
return 0;
|
||||
}
|
||||
scripting::level->chunks->set(x, y, z, id, states);
|
||||
scripting::level->lighting->onBlockSet(x,y,z, id);
|
||||
if (!noupdate)
|
||||
scripting::blocks->updateSides(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_get_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int id = vox == nullptr ? -1 : vox->id;
|
||||
lua_pushinteger(L, id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_get_block_x(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushivec3(L, 1, 0, 0);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 1, 0, 0);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
|
||||
return lua::pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
|
||||
}
|
||||
}
|
||||
|
||||
int l_get_block_y(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushivec3(L, 0, 1, 0);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 0, 1, 0);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
|
||||
return lua::pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
|
||||
}
|
||||
}
|
||||
|
||||
int l_get_block_z(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushivec3(L, 0, 0, 1);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 0, 0, 1);
|
||||
} else {
|
||||
const CoordSystem& rot = def->rotations.variants[vox->rotation()];
|
||||
return lua::pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
|
||||
}
|
||||
}
|
||||
|
||||
int l_get_block_rotation(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int rotation = vox == nullptr ? 0 : vox->rotation();
|
||||
lua_pushinteger(L, rotation);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_set_block_rotation(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint value = lua_tointeger(L, 4);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
vox->setRotation(value);
|
||||
scripting::level->chunks->getChunkByVoxel(x, y, z)->setModified(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_get_block_states(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
int states = vox == nullptr ? 0 : vox->states;
|
||||
lua_pushinteger(L, states);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_set_block_states(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint states = lua_tointeger(L, 4);
|
||||
|
||||
Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
|
||||
if (chunk == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
vox->states = states;
|
||||
chunk->setModified(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_get_block_user_bits(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
lua::luaint bits = lua_tointeger(L, 5);
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
lua_pushinteger(L, 0);
|
||||
return 1;
|
||||
}
|
||||
uint mask = ((1 << bits) - 1) << offset;
|
||||
uint data = (vox->states & mask) >> offset;
|
||||
lua_pushinteger(L, data);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_set_block_user_bits(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
lua::luaint offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
lua::luaint bits = lua_tointeger(L, 5);
|
||||
|
||||
uint mask = ((1 << bits) - 1) << offset;
|
||||
lua::luaint value = (lua_tointeger(L, 6) << offset) & mask;
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
vox->states = (vox->states & (~mask)) | value;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_is_replaceable_at(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
|
||||
lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_print(lua_State* L) {
|
||||
int n = lua_gettop(L); /* number of arguments */
|
||||
lua_getglobal(L, "tostring");
|
||||
for (int i=1; i<=n; i++) {
|
||||
lua_pushvalue(L, -1); /* function to be called */
|
||||
lua_pushvalue(L, i); /* value to print */
|
||||
lua_call(L, 1, 1);
|
||||
const char* s = lua_tostring(L, -1); /* get result */
|
||||
if (s == NULL)
|
||||
return luaL_error(L, LUA_QL("tostring") " must return a string to "
|
||||
LUA_QL("print"));
|
||||
if (i > 1)
|
||||
std::cout << "\t";
|
||||
std::cout << s;
|
||||
lua_pop(L, 1); /* pop result */
|
||||
}
|
||||
std::cout << std::endl;
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
#ifndef LOGIC_SCRIPTING_API_LUA_H_
|
||||
#define LOGIC_SCRIPTING_API_LUA_H_
|
||||
|
||||
#include <exception>
|
||||
#include "lua_commons.h"
|
||||
|
||||
/* == file library == */
|
||||
extern int l_file_resolve(lua_State* L);
|
||||
extern int l_file_read(lua_State* L);
|
||||
extern int l_file_write(lua_State* L);
|
||||
extern int l_file_exists(lua_State* L);
|
||||
extern int l_file_isfile(lua_State* L);
|
||||
extern int l_file_isdir(lua_State* L);
|
||||
extern int l_file_length(lua_State* L);
|
||||
extern int l_file_mkdir(lua_State* L);
|
||||
|
||||
static const luaL_Reg filelib [] = {
|
||||
{"resolve", lua_wrap_errors<l_file_resolve>},
|
||||
{"read", lua_wrap_errors<l_file_read>},
|
||||
{"write", lua_wrap_errors<l_file_write>},
|
||||
{"exists", lua_wrap_errors<l_file_exists>},
|
||||
{"isfile", lua_wrap_errors<l_file_isfile>},
|
||||
{"isdir", lua_wrap_errors<l_file_isdir>},
|
||||
{"length", lua_wrap_errors<l_file_length>},
|
||||
{"mkdir", lua_wrap_errors<l_file_mkdir>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == time library == */
|
||||
extern int l_time_uptime(lua_State* L);
|
||||
extern int l_time_delta(lua_State* L);
|
||||
|
||||
static const luaL_Reg timelib [] = {
|
||||
{"uptime", lua_wrap_errors<l_time_uptime>},
|
||||
{"delta", lua_wrap_errors<l_time_delta>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == pack library == */
|
||||
extern int l_pack_get_folder(lua_State* L);
|
||||
|
||||
static const luaL_Reg packlib [] = {
|
||||
{"get_folder", lua_wrap_errors<l_pack_get_folder>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == world library == */
|
||||
extern int l_world_get_total_time(lua_State* L);
|
||||
extern int l_world_get_day_time(lua_State* L);
|
||||
extern int l_world_set_day_time(lua_State* L);
|
||||
extern int l_world_get_seed(lua_State* L);
|
||||
|
||||
static const luaL_Reg worldlib [] = {
|
||||
{"get_total_time", lua_wrap_errors<l_world_get_total_time>},
|
||||
{"get_day_time", lua_wrap_errors<l_world_get_day_time>},
|
||||
{"set_day_time", lua_wrap_errors<l_world_set_day_time>},
|
||||
{"get_seed", lua_wrap_errors<l_world_get_seed>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == player library ==*/
|
||||
extern int l_player_get_pos(lua_State* L);
|
||||
extern int l_player_get_rot(lua_State* L);
|
||||
extern int l_player_set_rot(lua_State* L);
|
||||
extern int l_player_set_pos(lua_State* L);
|
||||
extern int l_player_get_inv(lua_State* L);
|
||||
|
||||
static const luaL_Reg playerlib [] = {
|
||||
{"get_pos", lua_wrap_errors<l_player_get_pos>},
|
||||
{"set_pos", lua_wrap_errors<l_player_set_pos>},
|
||||
{"get_rot", lua_wrap_errors<l_player_get_rot>},
|
||||
{"set_rot", lua_wrap_errors<l_player_set_rot>},
|
||||
{"get_inventory", lua_wrap_errors<l_player_get_inv>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == item library == */
|
||||
extern int l_item_name(lua_State* L);
|
||||
extern int l_item_index(lua_State* L);
|
||||
extern int l_item_stack_size(lua_State* L);
|
||||
extern int l_item_defs_count(lua_State* L);
|
||||
|
||||
static const luaL_Reg itemlib [] = {
|
||||
{"index", lua_wrap_errors<l_item_index>},
|
||||
{"name", lua_wrap_errors<l_item_name>},
|
||||
{"stack_size", lua_wrap_errors<l_item_stack_size>},
|
||||
{"defs_count", lua_wrap_errors<l_item_defs_count>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == blocks-related functions == */
|
||||
extern int l_block_name(lua_State* L);
|
||||
extern int l_is_solid_at(lua_State* L);
|
||||
extern int l_blocks_count(lua_State* L);
|
||||
extern int l_block_index(lua_State* L);
|
||||
extern int l_set_block(lua_State* L);
|
||||
extern int l_get_block(lua_State* L);
|
||||
extern int l_get_block_x(lua_State* L);
|
||||
extern int l_get_block_y(lua_State* L);
|
||||
extern int l_get_block_z(lua_State* L);
|
||||
extern int l_get_block_states(lua_State* L);
|
||||
extern int l_set_block_states(lua_State* L);
|
||||
extern int l_get_block_rotation(lua_State* L);
|
||||
extern int l_set_block_rotation(lua_State* L);
|
||||
extern int l_get_block_user_bits(lua_State* L);
|
||||
extern int l_set_block_user_bits(lua_State* L);
|
||||
extern int l_is_replaceable_at(lua_State* L);
|
||||
|
||||
// Modified version of luaB_print from lbaselib.c
|
||||
extern int l_print(lua_State* L);
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LUA_H_
|
||||
@@ -0,0 +1,110 @@
|
||||
#include "libgui.h"
|
||||
|
||||
#include <iostream>
|
||||
#include "../scripting.h"
|
||||
#include "lua_util.h"
|
||||
|
||||
#include "../../../engine.h"
|
||||
#include "../../../assets/Assets.h"
|
||||
#include "../../../frontend/gui/UINode.h"
|
||||
#include "../../../frontend/gui/controls.h"
|
||||
#include "../../../frontend/UiDocument.h"
|
||||
#include "../../../util/stringutil.h"
|
||||
|
||||
static gui::UINode* getDocumentNode(lua_State* L, const std::string& name, const std::string& nodeName) {
|
||||
auto doc = scripting::engine->getAssets()->getLayout(name);
|
||||
if (doc == nullptr) {
|
||||
luaL_error(L, "document '%s' not found", name.c_str());
|
||||
}
|
||||
auto node = doc->get(nodeName);
|
||||
if (node == nullptr) {
|
||||
luaL_error(L, "document '%s' has no element with id '%s'", name.c_str(), nodeName.c_str());
|
||||
}
|
||||
return node.get();
|
||||
}
|
||||
|
||||
static bool getattr(lua_State* L, gui::Button* button, const std::string& attr) {
|
||||
if (button == nullptr)
|
||||
return false;
|
||||
if (attr == "text") {
|
||||
lua_pushstring(L, util::wstr2str_utf8(button->getText()).c_str());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool getattr(lua_State* L, gui::Label* label, const std::string& attr) {
|
||||
if (label == nullptr)
|
||||
return false;
|
||||
if (attr == "text") {
|
||||
lua_pushstring(L, util::wstr2str_utf8(label->getText()).c_str());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool setattr(lua_State* L, gui::Button* button, const std::string& attr) {
|
||||
if (button == nullptr)
|
||||
return false;
|
||||
if (attr == "text") {
|
||||
button->setText(util::str2wstr_utf8(lua_tostring(L, 4)));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool setattr(lua_State* L, gui::Label* label, const std::string& attr) {
|
||||
if (label == nullptr)
|
||||
return false;
|
||||
if (attr == "text") {
|
||||
label->setText(util::str2wstr_utf8(lua_tostring(L, 4)));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int l_gui_getattr(lua_State* L) {
|
||||
auto docname = lua_tostring(L, 1);
|
||||
auto element = lua_tostring(L, 2);
|
||||
const std::string attr = lua_tostring(L, 3);
|
||||
auto node = getDocumentNode(L, docname, element);
|
||||
|
||||
if (attr == "color") {
|
||||
return lua::pushcolor_arr(L, node->getColor());
|
||||
} else if (attr == "pos") {
|
||||
return lua::pushvec2_arr(L, node->getCoord());
|
||||
} else if (attr == "size") {
|
||||
return lua::pushvec2_arr(L, node->getSize());
|
||||
}
|
||||
|
||||
if (getattr(L, dynamic_cast<gui::Button*>(node), attr))
|
||||
return 1;
|
||||
if (getattr(L, dynamic_cast<gui::Label*>(node), attr))
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_gui_getviewport(lua_State* L) {
|
||||
lua::pushvec2_arr(L, scripting::engine->getGUI()->getContainer()->getSize());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_gui_setattr(lua_State* L) {
|
||||
auto docname = lua_tostring(L, 1);
|
||||
auto element = lua_tostring(L, 2);
|
||||
const std::string attr = lua_tostring(L, 3);
|
||||
|
||||
auto node = getDocumentNode(L, docname, element);
|
||||
if (attr == "pos") {
|
||||
node->setCoord(lua::tovec2(L, 1));
|
||||
} else if (attr == "size") {
|
||||
node->setSize(lua::tovec2(L, 1));
|
||||
} else {
|
||||
if (setattr(L, dynamic_cast<gui::Button*>(node), attr))
|
||||
return 0;
|
||||
if (setattr(L, dynamic_cast<gui::Label*>(node), attr))
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef LOGIC_SCRIPTING_API_LIBGUI_H_
|
||||
#define LOGIC_SCRIPTING_API_LIBGUI_H_
|
||||
|
||||
#include <lua.hpp>
|
||||
|
||||
extern int l_gui_getviewport(lua_State* L);
|
||||
extern int l_gui_getattr(lua_State* L);
|
||||
extern int l_gui_setattr(lua_State* L);
|
||||
|
||||
static const luaL_Reg guilib [] = {
|
||||
{"get_viewport", l_gui_getviewport},
|
||||
{"getattr", l_gui_getattr},
|
||||
{"setattr", l_gui_setattr},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LIBGUI_H_
|
||||
@@ -0,0 +1,92 @@
|
||||
#include "libhud.h"
|
||||
#include "LuaState.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "../scripting.h"
|
||||
#include "../../../assets/Assets.h"
|
||||
#include "../../../frontend/hud.h"
|
||||
#include "../../../world/Level.h"
|
||||
#include "../../../voxels/Chunks.h"
|
||||
#include "../../../voxels/voxel.h"
|
||||
#include "../../../voxels/Block.h"
|
||||
#include "../../../content/Content.h"
|
||||
#include "../../../logic/BlocksController.h"
|
||||
#include "../../../items/Inventories.h"
|
||||
#include "../../../engine.h"
|
||||
#include "../../../frontend/UiDocument.h"
|
||||
#include "../../../frontend/InventoryView.h"
|
||||
|
||||
namespace scripting {
|
||||
extern Hud* hud;
|
||||
}
|
||||
|
||||
int l_hud_open_inventory(lua_State* L) {
|
||||
if (!scripting::hud->isInventoryOpen()) {
|
||||
scripting::hud->openInventory();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_hud_close_inventory(lua_State* L) {
|
||||
if (scripting::hud->isInventoryOpen()) {
|
||||
scripting::hud->closeInventory();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_hud_open_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
luaL_error(L, "block does not exists at %d %d %d", x, y, z);
|
||||
}
|
||||
auto def = scripting::content->getIndices()->getBlockDef(vox->id);
|
||||
auto assets = scripting::engine->getAssets();
|
||||
auto layout = assets->getLayout(def->uiLayout);
|
||||
if (layout == nullptr) {
|
||||
luaL_error(L, "block '%s' has no ui layout", def->name.c_str());
|
||||
}
|
||||
|
||||
auto id = scripting::blocks->createBlockInventory(x, y, z);
|
||||
if (id == 0) {
|
||||
luaL_error(L,
|
||||
"block '%s' at %d %d %d has no inventory",
|
||||
def->name.c_str(),
|
||||
x, y, z
|
||||
);
|
||||
}
|
||||
|
||||
scripting::hud->openInventory(
|
||||
glm::ivec3(x, y, z), layout, scripting::level->inventories->get(id)
|
||||
);
|
||||
|
||||
lua_pushinteger(L, id);
|
||||
lua_pushstring(L, def->uiLayout.c_str());
|
||||
return 2;
|
||||
}
|
||||
|
||||
UiDocument* require_layout(lua_State* L, const char* name) {
|
||||
auto assets = scripting::engine->getAssets();
|
||||
auto layout = assets->getLayout(name);
|
||||
if (layout == nullptr) {
|
||||
luaL_error(L, "layout '%s' is not found", name);
|
||||
}
|
||||
return layout;
|
||||
}
|
||||
|
||||
int l_hud_open_permanent(lua_State* L) {
|
||||
auto layout = require_layout(L, lua_tostring(L, 1));
|
||||
scripting::hud->openPermanent(layout);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_hud_close(lua_State* L) {
|
||||
auto layout = require_layout(L, lua_tostring(L, 1));
|
||||
scripting::hud->remove(layout->getRoot());
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef LOGIC_SCRIPTING_API_LIBHUD_H_
|
||||
#define LOGIC_SCRIPTING_API_LIBHUD_H_
|
||||
|
||||
#include "lua_commons.h"
|
||||
|
||||
extern int l_hud_open_inventory(lua_State* L);
|
||||
extern int l_hud_close_inventory(lua_State* L);
|
||||
extern int l_hud_open_block(lua_State* L);
|
||||
extern int l_hud_open_permanent(lua_State* L);
|
||||
extern int l_hud_close(lua_State* L);
|
||||
|
||||
static const luaL_Reg hudlib [] = {
|
||||
{"open_inventory", lua_wrap_errors<l_hud_open_inventory>},
|
||||
{"close_inventory", lua_wrap_errors<l_hud_close_inventory>},
|
||||
{"open_block", lua_wrap_errors<l_hud_open_block>},
|
||||
{"open_permanent", lua_wrap_errors<l_hud_open_permanent>},
|
||||
{"close", lua_wrap_errors<l_hud_close>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LIBHUD_H_
|
||||
@@ -0,0 +1,114 @@
|
||||
#include "libinventory.h"
|
||||
|
||||
#include "lua_util.h"
|
||||
#include "../scripting.h"
|
||||
#include "../../../content/Content.h"
|
||||
#include "../../../world/Level.h"
|
||||
#include "../../../items/ItemStack.h"
|
||||
#include "../../../items/Inventories.h"
|
||||
#include "../../../logic/BlocksController.h"
|
||||
|
||||
static void validate_itemid(lua_State* L, itemid_t id) {
|
||||
if (id >= scripting::indices->countItemDefs()) {
|
||||
luaL_error(L, "invalid item id");
|
||||
}
|
||||
}
|
||||
|
||||
/* == inventory library == */
|
||||
int l_inventory_get(lua_State* L) {
|
||||
lua::luaint invid = lua_tointeger(L, 1);
|
||||
lua::luaint slotid = lua_tointeger(L, 2);
|
||||
auto inv = scripting::level->inventories->get(invid);
|
||||
if (inv == nullptr) {
|
||||
luaL_error(L, "inventory does not exists in runtime: %d", invid);
|
||||
}
|
||||
if (slotid < 0 || uint64_t(slotid) >= inv->size()) {
|
||||
luaL_error(L, "slot index is out of range [0, inventory.size(invid)]");
|
||||
}
|
||||
ItemStack& item = inv->getSlot(slotid);
|
||||
lua_pushinteger(L, item.getItemId());
|
||||
lua_pushinteger(L, item.getCount());
|
||||
return 2;
|
||||
}
|
||||
|
||||
int l_inventory_set(lua_State* L) {
|
||||
lua::luaint invid = lua_tointeger(L, 1);
|
||||
lua::luaint slotid = lua_tointeger(L, 2);
|
||||
lua::luaint itemid = lua_tointeger(L, 3);
|
||||
lua::luaint count = lua_tointeger(L, 4);
|
||||
validate_itemid(L, itemid);
|
||||
|
||||
auto inv = scripting::level->inventories->get(invid);
|
||||
if (inv == nullptr) {
|
||||
luaL_error(L, "inventory does not exists in runtime: %d", invid);
|
||||
}
|
||||
if (slotid < 0 || uint64_t(slotid) >= inv->size()) {
|
||||
luaL_error(L, "slot index is out of range [0, inventory.size(invid)]");
|
||||
}
|
||||
ItemStack& item = inv->getSlot(slotid);
|
||||
item.set(ItemStack(itemid, count));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_inventory_size(lua_State* L) {
|
||||
lua::luaint invid = lua_tointeger(L, 1);
|
||||
auto inv = scripting::level->inventories->get(invid);
|
||||
if (inv == nullptr) {
|
||||
luaL_error(L, "inventory does not exists in runtime: %d", invid);
|
||||
}
|
||||
lua_pushinteger(L, inv->size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_inventory_add(lua_State* L) {
|
||||
lua::luaint invid = lua_tointeger(L, 1);
|
||||
lua::luaint itemid = lua_tointeger(L, 2);
|
||||
lua::luaint count = lua_tointeger(L, 3);
|
||||
validate_itemid(L, itemid);
|
||||
|
||||
auto inv = scripting::level->inventories->get(invid);
|
||||
if (inv == nullptr) {
|
||||
luaL_error(L, "inventory does not exists in runtime: %d", invid);
|
||||
}
|
||||
ItemStack item(itemid, count);
|
||||
inv->move(item, scripting::indices);
|
||||
lua_pushinteger(L, item.getCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_inventory_get_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
int64_t id = scripting::blocks->createBlockInventory(x, y, z);
|
||||
lua_pushinteger(L, id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int l_inventory_bind_block(lua_State* L) {
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
lua::luaint x = lua_tointeger(L, 2);
|
||||
lua::luaint y = lua_tointeger(L, 3);
|
||||
lua::luaint z = lua_tointeger(L, 4);
|
||||
scripting::blocks->bindInventory(id, x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_inventory_unbind_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
scripting::blocks->unbindInventory(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_inventory_clone(lua_State* L) {
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
auto clone = scripting::level->inventories->clone(id);
|
||||
if (clone == nullptr) {
|
||||
lua_pushinteger(L, 0);
|
||||
return 1;
|
||||
}
|
||||
lua_pushinteger(L, clone->getId());
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef LOGIC_SCRIPTING_API_LIBINVENTORY_H_
|
||||
#define LOGIC_SCRIPTING_API_LIBINVENTORY_H_
|
||||
|
||||
#include "lua_commons.h"
|
||||
|
||||
extern int l_inventory_get(lua_State* L);
|
||||
extern int l_inventory_set(lua_State* L);
|
||||
extern int l_inventory_size(lua_State* L);
|
||||
extern int l_inventory_add(lua_State* L);
|
||||
extern int l_inventory_get_block(lua_State* L);
|
||||
extern int l_inventory_bind_block(lua_State* L);
|
||||
extern int l_inventory_unbind_block(lua_State* L);
|
||||
extern int l_inventory_clone(lua_State* L);
|
||||
|
||||
static const luaL_Reg inventorylib [] = {
|
||||
{"get", lua_wrap_errors<l_inventory_get>},
|
||||
{"set", lua_wrap_errors<l_inventory_set>},
|
||||
{"size", lua_wrap_errors<l_inventory_size>},
|
||||
{"add", lua_wrap_errors<l_inventory_add>},
|
||||
{"get_block", lua_wrap_errors<l_inventory_get_block>},
|
||||
{"bind_block", lua_wrap_errors<l_inventory_bind_block>},
|
||||
{"unbind_block", lua_wrap_errors<l_inventory_unbind_block>},
|
||||
{"clone", lua_wrap_errors<l_inventory_clone>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LIBINVENTORY_H_
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef LOGIC_SCRIPTING_LUA_H_
|
||||
#define LOGIC_SCRIPTING_LUA_H_
|
||||
|
||||
#include <lua.hpp>
|
||||
#include <exception>
|
||||
|
||||
namespace lua {
|
||||
using luaint = lua_Integer;
|
||||
using luanumber = lua_Number;
|
||||
}
|
||||
|
||||
template <lua_CFunction func> int lua_wrap_errors(lua_State *L) {
|
||||
int result = 0;
|
||||
try {
|
||||
result = func(L);
|
||||
}
|
||||
// transform exception with description into lua_error
|
||||
catch (std::exception &e) {
|
||||
luaL_error(L, e.what());
|
||||
}
|
||||
// Rethrow any other exception (lua error for example)
|
||||
catch (...) {
|
||||
throw;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_LUA_H_
|
||||
@@ -0,0 +1,98 @@
|
||||
#ifndef LOGIC_SCRIPTING_LUA_UTIL_H_
|
||||
#define LOGIC_SCRIPTING_LUA_UTIL_H_
|
||||
|
||||
#include <lua.hpp>
|
||||
#include <glm/glm.hpp>
|
||||
#include "LuaState.h"
|
||||
|
||||
namespace lua {
|
||||
inline int pushivec3(lua_State* L, luaint x, luaint y, luaint z) {
|
||||
lua_pushinteger(L, x);
|
||||
lua_pushinteger(L, y);
|
||||
lua_pushinteger(L, z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
inline int pushvec3(lua_State* L, glm::vec3 vec) {
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_pushnumber(L, vec.z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
inline int pushvec4(lua_State* L, glm::vec4 vec) {
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_pushnumber(L, vec.z);
|
||||
lua_pushnumber(L, vec.w);
|
||||
return 4;
|
||||
}
|
||||
|
||||
inline int pushvec2_arr(lua_State* L, glm::vec2 vec) {
|
||||
lua_createtable(L, 2, 0);
|
||||
lua_getglobal(L, "vec2_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushvec3_arr(lua_State* L, glm::vec3 vec) {
|
||||
lua_createtable(L, 3, 0);
|
||||
lua_getglobal(L, "vec3_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushnumber(L, vec.z);
|
||||
lua_rawseti(L, -2, 3);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushvec4_arr(lua_State* L, glm::vec4 vec) {
|
||||
lua_createtable(L, 4, 0);
|
||||
lua_getglobal(L, "vec4_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushnumber(L, vec.z);
|
||||
lua_rawseti(L, -2, 3);
|
||||
lua_pushnumber(L, vec.w);
|
||||
lua_rawseti(L, -2, 4);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushcolor_arr(lua_State* L, glm::vec4 vec) {
|
||||
lua_createtable(L, 4, 0);
|
||||
lua_getglobal(L, "color_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushinteger(L, vec.x*255);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushinteger(L, vec.y*255);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushinteger(L, vec.z*255);
|
||||
lua_rawseti(L, -2, 3);
|
||||
lua_pushinteger(L, vec.w*255);
|
||||
lua_rawseti(L, -2, 4);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline glm::vec2 tovec2(lua_State* L, int idx) {
|
||||
lua_rawgeti(L, idx, 1);
|
||||
lua::luanumber x = lua_tonumber(L, -1); lua_pop(L, -1);
|
||||
lua_rawgeti(L, idx, 1);
|
||||
lua::luanumber y = lua_tonumber(L, -1); lua_pop(L, -1);
|
||||
return glm::vec2(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_LUA_UTIL_H_
|
||||
+174
-146
@@ -2,7 +2,6 @@
|
||||
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <lua.hpp>
|
||||
|
||||
#include "../../content/ContentPack.h"
|
||||
#include "../../files/engine_paths.h"
|
||||
@@ -11,55 +10,38 @@
|
||||
#include "../../world/Level.h"
|
||||
#include "../../voxels/Block.h"
|
||||
#include "../../items/ItemDef.h"
|
||||
#include "../../items/Inventory.h"
|
||||
#include "../../logic/BlocksController.h"
|
||||
#include "../../frontend/UiDocument.h"
|
||||
#include "../../engine.h"
|
||||
#include "api_lua.h"
|
||||
#include "lua/LuaState.h"
|
||||
#include "../../util/stringutil.h"
|
||||
#include "../../util/timeutil.h"
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
namespace scripting {
|
||||
extern lua_State* L;
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
|
||||
Engine* scripting::engine = nullptr;
|
||||
lua_State* scripting::L = nullptr;
|
||||
lua::LuaState* scripting::state = nullptr;
|
||||
Level* scripting::level = nullptr;
|
||||
const Content* scripting::content = nullptr;
|
||||
const ContentIndices* scripting::indices = nullptr;
|
||||
BlocksController* scripting::blocks = nullptr;
|
||||
|
||||
static void handleError(lua_State* L) {
|
||||
std::cerr << "lua error: " << lua_tostring(L,-1) << std::endl;
|
||||
Environment::Environment(int env) : env(env) {
|
||||
}
|
||||
|
||||
inline int lua_pushivec3(lua_State* L, int x, int y, int z) {
|
||||
lua_pushinteger(L, x);
|
||||
lua_pushinteger(L, y);
|
||||
lua_pushinteger(L, z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
void delete_global(lua_State* L, const char* name) {
|
||||
lua_pushnil(L);
|
||||
lua_setglobal(L, name);
|
||||
}
|
||||
|
||||
bool rename_global(lua_State* L, const char* src, const char* dst) {
|
||||
lua_getglobal(L, src);
|
||||
if (lua_isnil(L, lua_gettop(L))) {
|
||||
lua_pop(L, lua_gettop(L));
|
||||
return false;
|
||||
Environment::~Environment() {
|
||||
if (env) {
|
||||
state->removeEnvironment(env);
|
||||
}
|
||||
lua_setglobal(L, dst);
|
||||
delete_global(L, src);
|
||||
return true;
|
||||
}
|
||||
|
||||
int call_func(lua_State* L, int argc, const std::string& name) {
|
||||
if (lua_pcall(L, argc, LUA_MULTRET, 0)) {
|
||||
handleError(L);
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
int Environment::getId() const {
|
||||
return env;
|
||||
}
|
||||
|
||||
void load_script(fs::path name) {
|
||||
@@ -67,203 +49,249 @@ void load_script(fs::path name) {
|
||||
fs::path file = paths->getResources()/fs::path("scripts")/name;
|
||||
|
||||
std::string src = files::read_string(file);
|
||||
if (luaL_loadbuffer(L, src.c_str(), src.length(), file.u8string().c_str())) {
|
||||
handleError(L);
|
||||
return;
|
||||
}
|
||||
call_func(L, 0, file.u8string());
|
||||
state->execute(0, src, file.u8string());
|
||||
}
|
||||
|
||||
void scripting::initialize(Engine* engine) {
|
||||
scripting::engine = engine;
|
||||
|
||||
L = luaL_newstate();
|
||||
if (L == nullptr) {
|
||||
throw std::runtime_error("could not to initialize Lua");
|
||||
}
|
||||
|
||||
// Allowed standard libraries
|
||||
luaopen_base(L);
|
||||
luaopen_math(L);
|
||||
luaopen_string(L);
|
||||
luaopen_table(L);
|
||||
|
||||
// io-manipulations will be implemented via api functions
|
||||
|
||||
std::cout << LUA_VERSION << std::endl;
|
||||
# ifdef LUAJIT_VERSION
|
||||
luaopen_jit(L);
|
||||
std::cout << LUAJIT_VERSION << std::endl;
|
||||
# endif // LUAJIT_VERSION
|
||||
|
||||
apilua::create_funcs(L);
|
||||
state = new lua::LuaState();
|
||||
|
||||
load_script(fs::path("stdlib.lua"));
|
||||
}
|
||||
|
||||
std::unique_ptr<Environment> scripting::create_environment(int parent) {
|
||||
return std::make_unique<Environment>(state->createEnvironment(parent));
|
||||
}
|
||||
|
||||
std::unique_ptr<Environment> scripting::create_pack_environment(const ContentPack& pack) {
|
||||
int id = state->createEnvironment(0);
|
||||
state->pushenv(id);
|
||||
state->pushvalue(-1);
|
||||
state->setfield("PACK_ENV");
|
||||
state->pushstring(pack.id);
|
||||
state->setfield("PACK_ID");
|
||||
state->pop();
|
||||
return std::make_unique<Environment>(id);
|
||||
}
|
||||
|
||||
std::unique_ptr<Environment> scripting::create_doc_environment(int parent, const std::string& name) {
|
||||
int id = state->createEnvironment(parent);
|
||||
state->pushenv(id);
|
||||
state->pushvalue(-1);
|
||||
state->setfield("DOC_ENV");
|
||||
state->pushstring(name.c_str());
|
||||
state->setfield("DOC_NAME");
|
||||
|
||||
if (state->getglobal("Document")) {
|
||||
if (state->getfield("new")) {
|
||||
state->pushstring(name.c_str());
|
||||
if (state->callNoThrow(1)) {
|
||||
state->setfield("document", -3);
|
||||
}
|
||||
}
|
||||
state->pop();
|
||||
}
|
||||
state->pop();
|
||||
return std::make_unique<Environment>(id);
|
||||
}
|
||||
|
||||
void scripting::on_world_load(Level* level, BlocksController* blocks) {
|
||||
scripting::level = level;
|
||||
scripting::content = level->content;
|
||||
scripting::indices = level->content->getIndices();
|
||||
scripting::blocks = blocks;
|
||||
load_script("world.lua");
|
||||
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
std::string name = pack.id+".worldopen";
|
||||
lua_getglobal(L, name.c_str());
|
||||
if (lua_isnil(L, lua_gettop(L))) {
|
||||
lua_pop(L, lua_gettop(L));
|
||||
continue;
|
||||
if (state->getglobal(pack.id+".worldopen")) {
|
||||
state->callNoThrow(0);
|
||||
}
|
||||
call_func(L, 0, name);
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_save() {
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
std::string name = pack.id+".worldsave";
|
||||
lua_getglobal(L, name.c_str());
|
||||
if (lua_isnil(L, lua_gettop(L))) {
|
||||
lua_pop(L, lua_gettop(L));
|
||||
continue;
|
||||
if (state->getglobal(pack.id+".worldsave")) {
|
||||
state->callNoThrow(0);
|
||||
}
|
||||
call_func(L, 0, name);
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_quit() {
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
std::string name = pack.id+".worldquit";
|
||||
lua_getglobal(L, name.c_str());
|
||||
if (lua_isnil(L, lua_gettop(L))) {
|
||||
lua_pop(L, lua_gettop(L));
|
||||
continue;
|
||||
if (state->getglobal(pack.id+".worldquit")) {
|
||||
state->callNoThrow(0);
|
||||
}
|
||||
call_func(L, 0, name);
|
||||
}
|
||||
scripting::level = nullptr;
|
||||
scripting::content = nullptr;
|
||||
scripting::indices = nullptr;
|
||||
}
|
||||
|
||||
void scripting::on_blocks_tick(const Block* block, int tps) {
|
||||
std::string name = block->name+".blockstick";
|
||||
lua_getglobal(L, name.c_str());
|
||||
lua_pushinteger(L, tps);
|
||||
call_func(L, 1, name);
|
||||
if (state->getglobal(name)) {
|
||||
state->pushinteger(tps);
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::update_block(const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name+".update";
|
||||
lua_getglobal(L, name.c_str());
|
||||
lua_pushivec3(L, x, y, z);
|
||||
call_func(L, 3, name);
|
||||
if (state->getglobal(name)) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->callNoThrow(3);
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::random_update_block(const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name+".randupdate";
|
||||
lua_getglobal(L, name.c_str());
|
||||
lua_pushivec3(L, x, y, z);
|
||||
call_func(L, 3, name);
|
||||
if (state->getglobal(name)) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->callNoThrow(3);
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_block_placed(Player* player, const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name+".placed";
|
||||
lua_getglobal(L, name.c_str());
|
||||
lua_pushivec3(L, x, y, z);
|
||||
lua_pushinteger(L, 1); // player id placeholder
|
||||
call_func(L, 4, name);
|
||||
if (state->getglobal(name)) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(1); // playerid placeholder
|
||||
state->callNoThrow(4);
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_block_broken(Player* player, const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name+".broken";
|
||||
lua_getglobal(L, name.c_str());
|
||||
lua_pushivec3(L, x, y, z);
|
||||
lua_pushinteger(L, 1); // player id placeholder
|
||||
call_func(L, 4, name);
|
||||
if (state->getglobal(name)) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(1); // playerid placeholder
|
||||
state->callNoThrow(4);
|
||||
}
|
||||
}
|
||||
|
||||
bool scripting::on_block_interact(Player* player, const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name+".oninteract";
|
||||
lua_getglobal(L, name.c_str());
|
||||
lua_pushivec3(L, x, y, z);
|
||||
lua_pushinteger(L, 1);
|
||||
if (call_func(L, 4, name)) {
|
||||
return lua_toboolean(L, -1);
|
||||
std::string name = block->name+".interact";
|
||||
if (state->getglobal(name)) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(1); // playerid placeholder
|
||||
if (state->callNoThrow(4)) {
|
||||
return state->toboolean(-1);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
|
||||
std::string name = item->name+".useon";
|
||||
lua_getglobal(L, name.c_str());
|
||||
lua_pushivec3(L, x, y, z);
|
||||
lua_pushinteger(L, 1); // player id placeholder
|
||||
if (call_func(L, 4, name)) {
|
||||
return lua_toboolean(L, -1);
|
||||
if (state->getglobal(name)) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(1); // playerid placeholder
|
||||
if (state->callNoThrow(4)) {
|
||||
return state->toboolean(-1);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z) {
|
||||
std::string name = item->name+".blockbreakby";
|
||||
lua_getglobal(L, name.c_str());
|
||||
lua_pushivec3(L, x, y, z);
|
||||
lua_pushinteger(L, 1); // player id placeholder
|
||||
if (call_func(L, 4, name)) {
|
||||
return lua_toboolean(L, -1);
|
||||
if (state->getglobal(name)) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(1); // playerid placeholder
|
||||
if (state->callNoThrow(4)) {
|
||||
return state->toboolean(-1);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// todo: refactor
|
||||
|
||||
void scripting::load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset) {
|
||||
std::string src = files::read_string(file);
|
||||
std::cout << "loading script " << file.u8string() << std::endl;
|
||||
if (luaL_loadbuffer(L, src.c_str(), src.size(), file.string().c_str())) {
|
||||
handleError(L);
|
||||
return;
|
||||
void scripting::on_ui_open(UiDocument* layout, Inventory* inventory, glm::ivec3 blockcoord) {
|
||||
std::string name = layout->getId()+".open";
|
||||
if (state->getglobal(name)) {
|
||||
state->pushinteger(inventory == nullptr ? 0 : inventory->getId());
|
||||
state->pushivec3(blockcoord.x, blockcoord.y, blockcoord.z);
|
||||
state->callNoThrow(4);
|
||||
}
|
||||
call_func(L, 0, "<script>");
|
||||
funcsset->init=rename_global(L, "init", (prefix+".init").c_str());
|
||||
funcsset->update=rename_global(L, "on_update", (prefix+".update").c_str());
|
||||
funcsset->randupdate=rename_global(L, "on_random_update", (prefix+".randupdate").c_str());
|
||||
funcsset->onbroken=rename_global(L, "on_broken", (prefix+".broken").c_str());
|
||||
funcsset->onplaced=rename_global(L, "on_placed", (prefix+".placed").c_str());
|
||||
funcsset->oninteract=rename_global(L, "on_interact", (prefix+".oninteract").c_str());
|
||||
funcsset->onblockstick=rename_global(L, "on_blocks_tick", (prefix+".blockstick").c_str());
|
||||
}
|
||||
|
||||
void scripting::load_item_script(std::string prefix, fs::path file, item_funcs_set* funcsset) {
|
||||
std::string src = files::read_string(file);
|
||||
std::cout << "loading script " << file.u8string() << std::endl;
|
||||
if (luaL_loadbuffer(L, src.c_str(), src.size(), file.string().c_str())) {
|
||||
handleError(L);
|
||||
return;
|
||||
void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
|
||||
std::string name = layout->getId()+".close";
|
||||
if (state->getglobal(name)) {
|
||||
state->pushinteger(inventory->getId());
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
call_func(L, 0, "<script>");
|
||||
funcsset->init=rename_global(L, "init", (prefix+".init").c_str());
|
||||
funcsset->on_use_on_block=rename_global(L, "on_use_on_block", (prefix+".useon").c_str());
|
||||
funcsset->on_block_break_by=rename_global(L, "on_block_break_by", (prefix+".blockbreakby").c_str());
|
||||
}
|
||||
|
||||
void scripting::load_world_script(std::string prefix, fs::path file) {
|
||||
bool scripting::register_event(int env, const std::string& name, const std::string& id) {
|
||||
if (state->pushenv(env) == 0) {
|
||||
state->pushglobals();
|
||||
}
|
||||
if (state->getfield(name)) {
|
||||
// remove previous name
|
||||
state->pushnil();
|
||||
state->setfield(name, -3);
|
||||
// add new global name
|
||||
state->setglobal(id);
|
||||
state->pop();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void scripting::load_block_script(int env, std::string prefix, fs::path file, block_funcs_set& funcsset) {
|
||||
std::string src = files::read_string(file);
|
||||
std::cout << "loading script " << file.u8string() << std::endl;
|
||||
if (luaL_loadbuffer(L, src.c_str(), src.size(), file.string().c_str())) {
|
||||
handleError(L);
|
||||
return;
|
||||
}
|
||||
call_func(L, 0, "<script>");
|
||||
rename_global(L, "init", (prefix+".init").c_str());
|
||||
rename_global(L, "on_world_open", (prefix+".worldopen").c_str());
|
||||
rename_global(L, "on_world_save", (prefix+".worldsave").c_str());
|
||||
rename_global(L, "on_world_quit", (prefix+".worldquit").c_str());
|
||||
state->execute(env, src, file.u8string());
|
||||
funcsset.init = register_event(env, "init", prefix+".init");
|
||||
funcsset.update = register_event(env, "on_update", prefix+".update");
|
||||
funcsset.randupdate = register_event(env, "on_random_update", prefix+".randupdate");
|
||||
funcsset.onbroken = register_event(env, "on_broken", prefix+".broken");
|
||||
funcsset.onplaced = register_event(env, "on_placed", prefix+".placed");
|
||||
funcsset.oninteract = register_event(env, "on_interact", prefix+".interact");
|
||||
funcsset.onblockstick = register_event(env, "on_blocks_tick", prefix+".blockstick");
|
||||
}
|
||||
|
||||
void scripting::load_item_script(int env, std::string prefix, fs::path file, item_funcs_set& funcsset) {
|
||||
std::string src = files::read_string(file);
|
||||
std::cout << "loading script " << file.u8string() << std::endl;
|
||||
state->execute(env, src, file.u8string());
|
||||
|
||||
funcsset.init = register_event(env, "init", prefix+".init");
|
||||
funcsset.on_use_on_block = register_event(env, "on_use_on_block", prefix+".useon");
|
||||
funcsset.on_block_break_by = register_event(env, "on_block_break_by", prefix+".blockbreakby");
|
||||
}
|
||||
|
||||
void scripting::load_world_script(int env, std::string prefix, fs::path file) {
|
||||
std::string src = files::read_string(file);
|
||||
std::cout << "loading script " << file.u8string() << std::endl;
|
||||
|
||||
state->loadbuffer(env, src, file.u8string());
|
||||
state->callNoThrow(0);
|
||||
|
||||
register_event(env, "init", prefix+".init");
|
||||
register_event(env, "on_world_open", prefix+".worldopen");
|
||||
register_event(env, "on_world_save", prefix+".worldsave");
|
||||
register_event(env, "on_world_quit", prefix+".worldquit");
|
||||
}
|
||||
|
||||
void scripting::load_layout_script(int env, std::string prefix, fs::path file, uidocscript& script) {
|
||||
std::string src = files::read_string(file);
|
||||
std::cout << "loading script " << file.u8string() << std::endl;
|
||||
|
||||
script.environment = env;
|
||||
state->loadbuffer(env, src, file.u8string());
|
||||
state->callNoThrow(0);
|
||||
script.onopen = register_event(env, "on_open", prefix+".open");
|
||||
script.onclose = register_event(env, "on_close", prefix+".close");
|
||||
}
|
||||
|
||||
void scripting::close() {
|
||||
lua_close(L);
|
||||
delete state;
|
||||
|
||||
L = nullptr;
|
||||
state = nullptr;
|
||||
content = nullptr;
|
||||
indices = nullptr;
|
||||
level = nullptr;
|
||||
}
|
||||
|
||||
@@ -1,25 +1,53 @@
|
||||
#include <string>
|
||||
#include <filesystem>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "../../delegates.h"
|
||||
|
||||
#include "scripting_functional.h"
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
class Engine;
|
||||
class Content;
|
||||
struct ContentPack;
|
||||
class ContentIndices;
|
||||
class Level;
|
||||
class Block;
|
||||
class Player;
|
||||
class ItemDef;
|
||||
class Inventory;
|
||||
class UiDocument;
|
||||
struct block_funcs_set;
|
||||
struct item_funcs_set;
|
||||
struct uidocscript;
|
||||
class BlocksController;
|
||||
|
||||
namespace scripting {
|
||||
extern Engine* engine;
|
||||
extern const Content* content;
|
||||
extern const ContentIndices* indices;
|
||||
extern Level* level;
|
||||
extern BlocksController* blocks;
|
||||
|
||||
/* Lua environment wrapper for automatic deletion */
|
||||
class Environment {
|
||||
int env;
|
||||
public:
|
||||
Environment(int env);
|
||||
~Environment();
|
||||
|
||||
int getId() const;
|
||||
};
|
||||
|
||||
void initialize(Engine* engine);
|
||||
|
||||
extern bool register_event(int env, const std::string& name, const std::string& id);
|
||||
|
||||
std::unique_ptr<Environment> create_environment(int parent=0);
|
||||
std::unique_ptr<Environment> create_pack_environment(const ContentPack& pack);
|
||||
std::unique_ptr<Environment> create_doc_environment(int parent, const std::string& name);
|
||||
|
||||
void on_world_load(Level* level, BlocksController* blocks);
|
||||
void on_world_save();
|
||||
void on_world_quit();
|
||||
@@ -29,10 +57,35 @@ namespace scripting {
|
||||
void on_block_placed(Player* player, const Block* block, int x, int y, int z);
|
||||
void on_block_broken(Player* player, const Block* block, int x, int y, int z);
|
||||
bool on_block_interact(Player* player, const Block* block, int x, int y, int z);
|
||||
|
||||
/** Called on RMB click on block with the item selected
|
||||
@return true if prevents default action */
|
||||
bool on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z);
|
||||
/** Called on LMB click on block with the item selected
|
||||
@return true if prevents default action */
|
||||
bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
|
||||
void load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset);
|
||||
void load_item_script(std::string prefix, fs::path file, item_funcs_set* funcsset);
|
||||
void load_world_script(std::string prefix, fs::path file);
|
||||
|
||||
/** Called on UI view show */
|
||||
void on_ui_open(UiDocument* layout, Inventory* inventory, glm::ivec3 blockcoord);
|
||||
/** Called on UI view close*/
|
||||
void on_ui_close(UiDocument* layout, Inventory* inventory);
|
||||
|
||||
/** Load script associated with a Block */
|
||||
void load_block_script(int env, std::string prefix, fs::path file, block_funcs_set& funcsset);
|
||||
/** Load script associated with an Item */
|
||||
void load_item_script(int env, std::string prefix, fs::path file, item_funcs_set& funcsset);
|
||||
|
||||
/**
|
||||
* Load package-specific world script
|
||||
* @param env environment id
|
||||
* @param packid content-pack id
|
||||
* @param file script file path
|
||||
*/
|
||||
void load_world_script(int env, std::string packid, fs::path file);
|
||||
|
||||
/** Load script associated with an UiDocument */
|
||||
void load_layout_script(int env, std::string prefix, fs::path file, uidocscript& script);
|
||||
|
||||
/** Finalize lua state. Using scripting after will lead to Lua panic */
|
||||
void close();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
#include "scripting_frontend.h"
|
||||
#include "scripting.h"
|
||||
|
||||
#include "lua/libhud.h"
|
||||
#include "lua/LuaState.h"
|
||||
|
||||
#include "../../frontend/hud.h"
|
||||
#include "../../objects/Player.h"
|
||||
#include "../../files/files.h"
|
||||
#include "../../engine.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
|
||||
Hud* scripting::hud = nullptr;
|
||||
|
||||
void scripting::on_frontend_init(Hud* hud) {
|
||||
scripting::hud = hud;
|
||||
scripting::state->openlib("hud", hudlib, 0);
|
||||
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
if (state->getglobal(pack.id+".hudopen")) {
|
||||
state->pushinteger(hud->getPlayer()->getId());
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_frontend_close() {
|
||||
scripting::hud = nullptr;
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
if (state->getglobal(pack.id+".hudclose")) {
|
||||
state->pushinteger(hud->getPlayer()->getId());
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::load_hud_script(int env, std::string packid, fs::path file) {
|
||||
std::string src = files::read_string(file);
|
||||
std::cout << "loading script " << file.u8string() << std::endl;
|
||||
|
||||
state->loadbuffer(env, src, file.u8string());
|
||||
state->callNoThrow(0);
|
||||
|
||||
register_event(env, "init", packid+".init");
|
||||
register_event(env, "on_hud_open", packid+".hudopen");
|
||||
register_event(env, "on_hud_close", packid+".hudclose");
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#ifndef LOGIC_SCRIPTING_SCRIPTING_FRONTEND_H_
|
||||
#define LOGIC_SCRIPTING_SCRIPTING_FRONTEND_H_
|
||||
|
||||
#include <string>
|
||||
#include <filesystem>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
class Hud;
|
||||
|
||||
namespace scripting {
|
||||
extern Hud* hud;
|
||||
|
||||
void on_frontend_init(Hud* hud);
|
||||
void on_frontend_close();
|
||||
|
||||
/**
|
||||
* Load package-specific hud script
|
||||
* @param env environment id
|
||||
* @param packid content-pack id
|
||||
* @param file script file path
|
||||
*/
|
||||
void load_hud_script(int env, std::string packid, fs::path file);
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_SCRIPTING_FRONTEND_H_
|
||||
@@ -0,0 +1,107 @@
|
||||
#include "scripting_functional.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "lua/LuaState.h"
|
||||
#include "../../util/stringutil.h"
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
runnable scripting::create_runnable(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
state->execute(env, src, file);
|
||||
};
|
||||
}
|
||||
|
||||
static bool processCallback(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
try {
|
||||
return state->eval(env, src, file) != 0;
|
||||
} catch (lua::luaerror& err) {
|
||||
std::cerr << err.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
wstringconsumer scripting::create_wstring_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const std::wstring& x){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushstring(util::wstr2str_utf8(x));
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
doubleconsumer scripting::create_number_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](double x){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushnumber(x);
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
doublesupplier scripting::create_number_supplier(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->callNoThrow(0);
|
||||
lua::luanumber x = state->tonumber(-1); state->pop();
|
||||
return x;
|
||||
}
|
||||
return 0.0;
|
||||
};
|
||||
}
|
||||
|
||||
int_array_consumer scripting::create_int_array_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const int arr[], size_t len){
|
||||
if (processCallback(env, src, file)) {
|
||||
for (uint i = 0; i < len; i++) {
|
||||
state->pushinteger(arr[i]);
|
||||
}
|
||||
state->callNoThrow(len);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
vec2supplier scripting::create_vec2_supplier(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->callNoThrow(0);
|
||||
lua::luanumber y = state->tonumber(-1); state->pop();
|
||||
lua::luanumber x = state->tonumber(-1); state->pop();
|
||||
return glm::vec2(x, y);
|
||||
}
|
||||
return glm::vec2(0, 0);
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
#ifndef LOGIC_SCRIPTING_SCRIPTING_FUNCTIONAL_H_
|
||||
#define LOGIC_SCRIPTING_SCRIPTING_FUNCTIONAL_H_
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <string>
|
||||
#include "../../delegates.h"
|
||||
|
||||
namespace scripting {
|
||||
runnable create_runnable(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
wstringconsumer create_wstring_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
doubleconsumer create_number_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
doublesupplier create_number_supplier(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
int_array_consumer create_int_array_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
vec2supplier create_vec2_supplier(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_SCRIPTING_FUNCTIONAL_H_
|
||||
Reference in New Issue
Block a user