Merge remote-tracking branch 'upstream/main'
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@@ -24,20 +24,22 @@ void LevelController::update(float delta, bool input, bool pause) {
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player->update(delta, input, pause);
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level->update();
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chunks->update(settings.chunks.loadSpeed);
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blocks->update(delta);
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// erease null pointers
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level->objects.remove_if([](Object* obj) { return obj == nullptr; });
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// update all objects that needed
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for(Object *obj : level->objects)
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{
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if(obj) {
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if(obj->shouldUpdate) {
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obj->update(delta);
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if (!pause) {
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// update all objects that needed
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for(Object *obj : level->objects)
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{
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if(obj) {
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if(obj->shouldUpdate) {
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obj->update(delta);
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}
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}
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}
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}
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}
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blocks->update(delta);
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}
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}
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void LevelController::onWorldSave() {
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