Merge remote-tracking branch 'upstream/main'
This commit is contained in:
+9
-2
@@ -10,20 +10,25 @@
|
||||
#include "../physics/PhysicsSolver.h"
|
||||
#include "../objects/Object.h"
|
||||
#include "../objects/Player.h"
|
||||
#include "../items/Inventory.h"
|
||||
#include "../items/Inventories.h"
|
||||
|
||||
|
||||
const float DEF_PLAYER_Y = 100.0f;
|
||||
const float DEF_PLAYER_SPEED = 4.0f;
|
||||
const int DEF_PLAYER_INVENTORY_SIZE = 40;
|
||||
|
||||
Level::Level(World* world, const Content* content, EngineSettings& settings)
|
||||
: world(world),
|
||||
content(content),
|
||||
chunksStorage(new ChunksStorage(this)),
|
||||
events(new LevelEvents()) ,
|
||||
settings(settings) {
|
||||
settings(settings)
|
||||
{
|
||||
physics = new PhysicsSolver(glm::vec3(0, -22.6f, 0));
|
||||
|
||||
player = spawnObjectOfClass<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED);
|
||||
auto inv = std::make_shared<Inventory>(0, DEF_PLAYER_INVENTORY_SIZE);
|
||||
player = spawnObjectOfClass<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv);
|
||||
|
||||
|
||||
uint matrixSize = (settings.chunks.loadDistance+
|
||||
@@ -35,6 +40,8 @@ Level::Level(World* world, const Content* content, EngineSettings& settings)
|
||||
events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
|
||||
this->chunksStorage->remove(chunk->x, chunk->z);
|
||||
});
|
||||
|
||||
inventories = std::make_unique<Inventories>(*this);
|
||||
}
|
||||
|
||||
Level::~Level(){
|
||||
|
||||
@@ -12,6 +12,8 @@ class World;
|
||||
class Player;
|
||||
class Object;
|
||||
class Chunks;
|
||||
class Inventory;
|
||||
class Inventories;
|
||||
class LevelEvents;
|
||||
class Lighting;
|
||||
class PhysicsSolver;
|
||||
@@ -25,6 +27,7 @@ public:
|
||||
Player* player;
|
||||
Chunks* chunks;
|
||||
ChunksStorage* chunksStorage;
|
||||
std::unique_ptr<Inventories> inventories;
|
||||
|
||||
PhysicsSolver* physics;
|
||||
Lighting* lighting;
|
||||
|
||||
+58
-11
@@ -1,6 +1,7 @@
|
||||
#include "World.h"
|
||||
|
||||
#include <memory>
|
||||
#include <iostream>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "Level.h"
|
||||
@@ -12,6 +13,7 @@
|
||||
#include "../voxels/ChunksStorage.h"
|
||||
#include "../objects/Player.h"
|
||||
#include "../window/Camera.h"
|
||||
#include "../items/Inventories.h"
|
||||
|
||||
world_load_error::world_load_error(std::string message)
|
||||
: std::runtime_error(message) {
|
||||
@@ -62,23 +64,18 @@ void World::write(Level* level) {
|
||||
wfile->writePlayer(level->player);
|
||||
}
|
||||
|
||||
|
||||
Level* World::create(std::string name,
|
||||
fs::path directory,
|
||||
uint64_t seed,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
const std::vector<ContentPack>& packs) {
|
||||
World* world = new World(name, directory, seed, settings, content, packs);
|
||||
return new Level(world, content, settings);
|
||||
}
|
||||
|
||||
ContentLUT* World::checkIndices(const fs::path& directory,
|
||||
const Content* content) {
|
||||
fs::path indicesFile = directory/fs::path("indices.json");
|
||||
if (fs::is_regular_file(indicesFile)) {
|
||||
return ContentLUT::create(indicesFile, content);
|
||||
}
|
||||
return nullptr;
|
||||
auto world = new World(name, directory, seed, settings, content, packs);
|
||||
auto level = new Level(world, content, settings);
|
||||
level->inventories->store(level->player->getInventory());
|
||||
return level;
|
||||
}
|
||||
|
||||
Level* World::load(fs::path directory,
|
||||
@@ -96,11 +93,20 @@ Level* World::load(fs::path directory,
|
||||
|
||||
Level* level = new Level(world.get(), content, settings);
|
||||
wfile->readPlayer(level->player);
|
||||
|
||||
level->inventories->store(level->player->getInventory());
|
||||
world.release();
|
||||
return level;
|
||||
}
|
||||
|
||||
ContentLUT* World::checkIndices(const fs::path& directory,
|
||||
const Content* content) {
|
||||
fs::path indicesFile = directory/fs::path("indices.json");
|
||||
if (fs::is_regular_file(indicesFile)) {
|
||||
return ContentLUT::create(indicesFile, content);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void World::setName(const std::string& name) {
|
||||
this->name = name;
|
||||
}
|
||||
@@ -128,3 +134,44 @@ uint64_t World::getSeed() const {
|
||||
const std::vector<ContentPack>& World::getPacks() const {
|
||||
return packs;
|
||||
}
|
||||
|
||||
void World::deserialize(dynamic::Map* root) {
|
||||
name = root->getStr("name", name);
|
||||
seed = root->getInt("seed", seed);
|
||||
|
||||
auto verobj = root->map("version");
|
||||
if (verobj) {
|
||||
int major=0, minor=-1;
|
||||
verobj->num("major", major);
|
||||
verobj->num("minor", minor);
|
||||
std::cout << "world version: " << major << "." << minor << std::endl;
|
||||
}
|
||||
|
||||
auto timeobj = root->map("time");
|
||||
if (timeobj) {
|
||||
timeobj->num("day-time", daytime);
|
||||
timeobj->num("day-time-speed", daytimeSpeed);
|
||||
timeobj->num("total-time", totalTime);
|
||||
}
|
||||
|
||||
nextInventoryId = root->getNum("next-inventory-id", 2);
|
||||
}
|
||||
|
||||
std::unique_ptr<dynamic::Map> World::serialize() const {
|
||||
auto root = std::make_unique<dynamic::Map>();
|
||||
|
||||
auto& versionobj = root->putMap("version");
|
||||
versionobj.put("major", ENGINE_VERSION_MAJOR);
|
||||
versionobj.put("minor", ENGINE_VERSION_MINOR);
|
||||
|
||||
root->put("name", name);
|
||||
root->put("seed", seed);
|
||||
|
||||
auto& timeobj = root->putMap("time");
|
||||
timeobj.put("day-time", daytime);
|
||||
timeobj.put("day-time-speed", daytimeSpeed);
|
||||
timeobj.put("total-time", totalTime);
|
||||
|
||||
root->put("next-inventory-id", nextInventoryId);
|
||||
return root;
|
||||
}
|
||||
|
||||
+80
-8
@@ -8,7 +8,8 @@
|
||||
#include "../typedefs.h"
|
||||
#include "../settings.h"
|
||||
#include "../util/timeutil.h"
|
||||
|
||||
#include "../data/dynamic.h"
|
||||
#include "../interfaces/Serializable.h"
|
||||
#include "../content/ContentPack.h"
|
||||
|
||||
class Content;
|
||||
@@ -25,19 +26,22 @@ public:
|
||||
world_load_error(std::string message);
|
||||
};
|
||||
|
||||
class World {
|
||||
class World : Serializable {
|
||||
std::string name;
|
||||
uint64_t seed;
|
||||
EngineSettings& settings;
|
||||
const Content* const content;
|
||||
std::vector<ContentPack> packs;
|
||||
|
||||
int64_t nextInventoryId = 1;
|
||||
public:
|
||||
WorldFiles* wfile;
|
||||
|
||||
/* Day/night loop timer in range 0..1
|
||||
0.0 - is midnight
|
||||
0.5 - is noon
|
||||
*/
|
||||
/**
|
||||
* Day/night loop timer in range 0..1
|
||||
* 0.0 - is midnight
|
||||
* 0.5 - is noon
|
||||
*/
|
||||
float daytime = timeutil::time_value(10, 00, 00);
|
||||
float daytimeSpeed = 1.0f/60.0f/24.0f;
|
||||
double totalTime = 0.0;
|
||||
@@ -50,18 +54,53 @@ public:
|
||||
std::vector<ContentPack> packs);
|
||||
~World();
|
||||
|
||||
/**
|
||||
* Update world day-time and total time
|
||||
* @param delta delta-time
|
||||
*/
|
||||
void updateTimers(float delta);
|
||||
|
||||
/**
|
||||
* Write all unsaved level data to the world directory
|
||||
*/
|
||||
void write(Level* level);
|
||||
|
||||
static ContentLUT* checkIndices(const fs::path& directory,
|
||||
const Content* content);
|
||||
/**
|
||||
* Check world indices and generate ContentLUT if convert required
|
||||
* @param directory world directory
|
||||
* @param content current Content instance
|
||||
* @return ContentLUT if world convert required else nullptr
|
||||
*/
|
||||
static ContentLUT* checkIndices(const fs::path& directory, const Content* content);
|
||||
|
||||
/**
|
||||
* Create new world
|
||||
* @param name internal world name
|
||||
* @param directory root world directory
|
||||
* @param seed world generation seed
|
||||
* @param settings current engine settings
|
||||
* @param content current engine Content instance
|
||||
* with all world content-packs applied
|
||||
* @param packs vector of all world content-packs
|
||||
* @return Level instance containing World instance
|
||||
*/
|
||||
static Level* create(std::string name,
|
||||
fs::path directory,
|
||||
uint64_t seed,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
const std::vector<ContentPack>& packs);
|
||||
|
||||
/**
|
||||
* Load an existing world
|
||||
* @param directory root world directory
|
||||
* @param settings current engine settings
|
||||
* @param content current engine Content instance
|
||||
* with all world content-packs applied
|
||||
* @param packs vector of all world content-packs
|
||||
* @return Level instance containing World instance
|
||||
* @throws world_load_error on world.json load error
|
||||
*/
|
||||
static Level* load(fs::path directory,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
@@ -70,10 +109,43 @@ public:
|
||||
void setName(const std::string& name);
|
||||
void setSeed(uint64_t seed);
|
||||
|
||||
/**
|
||||
* Check if world has content-pack installed
|
||||
* @param id content-pack id
|
||||
*/
|
||||
bool hasPack(const std::string& id) const;
|
||||
|
||||
/**
|
||||
* Get internal world name (not the folder name)
|
||||
* @return name stored in world.json
|
||||
*/
|
||||
std::string getName() const;
|
||||
|
||||
/** Get world generation seed */
|
||||
uint64_t getSeed() const;
|
||||
|
||||
/**
|
||||
* Get vector of all content-packs installed in world
|
||||
*/
|
||||
const std::vector<ContentPack>& getPacks() const;
|
||||
|
||||
/**
|
||||
* Get next inventory id and increment it's counter
|
||||
* @return integer >= 1
|
||||
*/
|
||||
int64_t getNextInventoryId() {
|
||||
return nextInventoryId++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current world Content instance
|
||||
*/
|
||||
const Content* getContent() const {
|
||||
return content;
|
||||
}
|
||||
|
||||
std::unique_ptr<dynamic::Map> serialize() const override;
|
||||
void deserialize(dynamic::Map *src) override;
|
||||
};
|
||||
|
||||
#endif /* WORLD_WORLD_H_ */
|
||||
|
||||
Reference in New Issue
Block a user