add app.reset_content 'non_reset_packs' optional argument
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@@ -49,10 +49,10 @@ std::vector<std::string>& ContentControl::getBasePacks() {
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return basePacks;
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}
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void ContentControl::resetContent() {
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void ContentControl::resetContent(const std::vector<std::string>& nonReset) {
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paths.setCurrentWorldFolder("");
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scripting::cleanup();
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scripting::cleanup(nonReset);
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std::vector<PathsRoot> resRoots;
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{
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auto pack = ContentPack::createCore();
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@@ -79,8 +79,6 @@ void ContentControl::loadContent(const std::vector<std::string>& names) {
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}
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void ContentControl::loadContent() {
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scripting::cleanup();
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std::vector<std::string> names;
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for (auto& pack : contentPacks) {
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names.push_back(pack.id);
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@@ -34,7 +34,7 @@ public:
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std::vector<std::string>& getBasePacks();
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/// @brief Reset content to base packs list
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void resetContent();
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void resetContent(const std::vector<std::string>& nonReset);
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void loadContent(const std::vector<std::string>& names);
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@@ -394,6 +394,7 @@ void Engine::setScreen(std::shared_ptr<Screen> screen) {
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}
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if (project->clientScript && this->screen) {
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project->clientScript->onScreenChange(this->screen->getName(), true);
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window->setShouldRefresh();
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}
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}
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@@ -26,7 +26,7 @@ MenuScreen::MenuScreen(Engine& engine)
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MenuScreen::~MenuScreen() = default;
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void MenuScreen::onOpen() {
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engine.getContentControl().resetContent();
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engine.getContentControl().resetContent({});
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auto menu = engine.getGUI().getMenu();
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menu->reset();
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@@ -43,7 +43,16 @@ static int l_reset_content(lua::State* L) {
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if (level != nullptr) {
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throw std::runtime_error("world must be closed before");
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}
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content_control->resetContent();
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std::vector<std::string> nonResetPacks;
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if (lua::istable(L, 1)) {
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int len = lua::objlen(L, 1);
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for (int i = 0; i < len; i++) {
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lua::rawgeti(L, i + 1, 1);
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nonResetPacks.emplace_back(lua::require_lstring(L, -1));
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lua::pop(L);
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}
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}
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content_control->resetContent(std::move(nonResetPacks));
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return 0;
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}
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@@ -348,10 +348,13 @@ void scripting::on_world_quit() {
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scripting::controller = nullptr;
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}
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void scripting::cleanup() {
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void scripting::cleanup(const std::vector<std::string>& nonReset) {
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auto L = lua::get_main_state();
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lua::requireglobal(L, "pack");
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for (auto& pack : content_control->getAllContentPacks()) {
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if (std::find(nonReset.begin(), nonReset.end(), pack.id) != nonReset.end()) {
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continue;
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}
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lua::requirefield(L, "unload");
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lua::pushstring(L, pack.id);
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lua::call_nothrow(L, 1);
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@@ -359,7 +362,12 @@ void scripting::cleanup() {
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lua::pop(L);
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if (lua::getglobal(L, "__scripts_cleanup")) {
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lua::call_nothrow(L, 0);
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lua::createtable(L, nonReset.size(), 0);
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for (size_t i = 0; i < nonReset.size(); i++) {
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lua::pushstring(L, nonReset[i]);
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lua::rawseti(L, i + 1);
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}
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lua::call_nothrow(L, 1);
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}
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}
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@@ -82,7 +82,7 @@ namespace scripting {
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void on_world_tick(int tps);
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void on_world_save();
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void on_world_quit();
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void cleanup();
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void cleanup(const std::vector<std::string>& nonReset);
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void on_blocks_tick(const Block& block, int tps);
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void update_block(const Block& block, const glm::ivec3& pos);
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void random_update_block(const Block& block, const glm::ivec3& pos);
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@@ -382,11 +382,11 @@ public:
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}
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void setShouldRefresh() override {
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shouldRefresh = true;
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shouldRefresh = 2;
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}
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bool checkShouldRefresh() override {
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if (shouldRefresh) {
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if ((--shouldRefresh) == 0) {
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shouldRefresh = false;
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return true;
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}
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@@ -573,7 +573,7 @@ private:
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double prevSwap = 0.0;
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int posX = 0;
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int posY = 0;
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bool shouldRefresh = true;
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int shouldRefresh = 1;
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};
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static_assert(!std::is_abstract<GLFWWindow>());
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