add 'thunder_rate' weather property
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@@ -23,6 +23,7 @@ dv::value WeatherPreset::serialize() const {
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root["fog_dencity"] = fogDencity;
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root["fog_curve"] = fogCurve;
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root["clouds"] = clouds;
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root["thunder_rate"] = thunderRate;
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return root;
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}
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@@ -49,4 +50,5 @@ void WeatherPreset::deserialize(const dv::value& src) {
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src.at("fog_dencity").get(fogDencity);
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src.at("fog_curve").get(fogCurve);
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src.at("clouds").get(clouds);
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src.at("thunder_rate").get(thunderRate);
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}
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@@ -22,6 +22,7 @@ struct WeatherPreset : Serializable {
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/// @example if 0.8 then opacity range is 0.8-1.0 for 0.0-1.0 intensity
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float minOpacity = 0.0f;
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float maxOpacity = 1.0f;
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/// @brief Clip texture by alpha channel
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bool opaque = false;
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/// @brief Fall splash
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std::optional<ParticlesPreset> splash;
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@@ -37,7 +38,9 @@ struct WeatherPreset : Serializable {
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float fogCurve = 1.0f;
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float clouds = 0.0f;
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float thunderRate = 0.0f;
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/// @brief Weather effects intensity
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float intensity = 1.0f;
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