add 'thunder_rate' weather property

This commit is contained in:
MihailRis
2025-02-28 18:48:21 +03:00
parent aed7c1c5b8
commit 0ea842580c
5 changed files with 29 additions and 2 deletions
+2
View File
@@ -23,6 +23,7 @@ dv::value WeatherPreset::serialize() const {
root["fog_dencity"] = fogDencity;
root["fog_curve"] = fogCurve;
root["clouds"] = clouds;
root["thunder_rate"] = thunderRate;
return root;
}
@@ -49,4 +50,5 @@ void WeatherPreset::deserialize(const dv::value& src) {
src.at("fog_dencity").get(fogDencity);
src.at("fog_curve").get(fogCurve);
src.at("clouds").get(clouds);
src.at("thunder_rate").get(thunderRate);
}
+4 -1
View File
@@ -22,6 +22,7 @@ struct WeatherPreset : Serializable {
/// @example if 0.8 then opacity range is 0.8-1.0 for 0.0-1.0 intensity
float minOpacity = 0.0f;
float maxOpacity = 1.0f;
/// @brief Clip texture by alpha channel
bool opaque = false;
/// @brief Fall splash
std::optional<ParticlesPreset> splash;
@@ -37,7 +38,9 @@ struct WeatherPreset : Serializable {
float fogCurve = 1.0f;
float clouds = 0.0f;
float thunderRate = 0.0f;
/// @brief Weather effects intensity
float intensity = 1.0f;