fix: world reload fatal error fix
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@@ -13,6 +13,10 @@ Container::Container(glm::vec2 size) : UINode(size) {
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setColor(glm::vec4());
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}
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Container::~Container() {
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Container::clear();
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}
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std::shared_ptr<UINode> Container::getAt(glm::vec2 pos, std::shared_ptr<UINode> self) {
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if (!isInteractive() || !isEnabled()) {
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return nullptr;
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