added player camera rotation z axis
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@@ -47,14 +47,16 @@ void CameraControl::refresh() {
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}
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void CameraControl::updateMouse(PlayerInput& input) {
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glm::vec2& cam = player->cam;
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glm::vec3& cam = player->cam;
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float sensitivity = (input.zoom
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? settings.sensitivity.get() / 4.f
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: settings.sensitivity.get());
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cam -= glm::degrees(Events::delta / (float)Window::height * sensitivity);
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auto d = glm::degrees(Events::delta / (float)Window::height * sensitivity);
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cam.x -= d.x;
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cam.y -= d.y;
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if (cam.y < -89.9f) {
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cam.y = -89.9f;
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}
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@@ -69,7 +71,7 @@ void CameraControl::updateMouse(PlayerInput& input) {
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}
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camera->rotation = glm::mat4(1.0f);
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camera->rotate(glm::radians(cam.y), glm::radians(cam.x), 0);
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camera->rotate(glm::radians(cam.y), glm::radians(cam.x), glm::radians(cam.z));
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}
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glm::vec3 CameraControl::updateCameraShaking(float delta) {
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