added player camera rotation z axis
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@@ -45,7 +45,7 @@ public:
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std::unique_ptr<Hitbox> hitbox;
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bool debug = false;
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voxel selectedVoxel {0, 0};
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glm::vec2 cam {};
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glm::vec3 cam {};
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Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv);
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~Player();
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