add block particles property
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#pragma once
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#include <glm/glm.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/hash.hpp>
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#include <unordered_map>
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class Level;
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class Chunks;
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class Camera;
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class Assets;
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class ParticlesRenderer;
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class Decorator {
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const Level& level;
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const Assets& assets;
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ParticlesRenderer& particles;
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std::unordered_map<glm::ivec3, uint64_t> blockEmitters;
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int currentIndex = 0;
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void update(
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float delta, const glm::ivec3& areaStart, const glm::ivec3& areaCenter
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);
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public:
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Decorator(
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const Level& level, ParticlesRenderer& particles, const Assets& assets
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);
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void update(float delta, const Camera& camera);
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};
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