add block particles property
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@@ -60,6 +60,10 @@ public:
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return get(pos.x, pos.y, pos.z);
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}
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inline const voxel* get(glm::ivec3 pos) const {
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return get(pos.x, pos.y, pos.z);
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}
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light_t getLight(int32_t x, int32_t y, int32_t z) const;
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ubyte getLight(int32_t x, int32_t y, int32_t z, int channel) const;
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void set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state);
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