small fix
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@@ -333,7 +333,7 @@ void Hud::openInventory(
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if (blockinv == nullptr) {
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blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
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}
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level->chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved;
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level->chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved = true;
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blockUI->bind(blockinv, content);
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blockPos = block;
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currentblockid = level->chunks->get(block.x, block.y, block.z)->id;
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