refactor WorldRegions
This commit is contained in:
+25
-257
@@ -11,47 +11,6 @@
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#include "maths/voxmaths.hpp"
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#include "util/data_io.hpp"
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#define REGION_FORMAT_MAGIC ".VOXREG"
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regfile::regfile(fs::path filename) : file(std::move(filename)) {
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if (file.length() < REGION_HEADER_SIZE)
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throw std::runtime_error("incomplete region file header");
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char header[REGION_HEADER_SIZE];
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file.read(header, REGION_HEADER_SIZE);
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// avoid of use strcmp_s
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if (std::string(header, std::strlen(REGION_FORMAT_MAGIC)) !=
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REGION_FORMAT_MAGIC) {
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throw std::runtime_error("invalid region file magic number");
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}
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version = header[8];
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if (static_cast<uint>(version) > REGION_FORMAT_VERSION) {
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throw illegal_region_format(
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"region format " + std::to_string(version) + " is not supported"
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);
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}
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}
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std::unique_ptr<ubyte[]> regfile::read(int index, uint32_t& length) {
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size_t file_size = file.length();
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size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
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uint32_t offset;
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file.seekg(table_offset + index * 4);
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file.read(reinterpret_cast<char*>(&offset), 4);
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offset = dataio::read_int32_big(reinterpret_cast<const ubyte*>(&offset), 0);
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if (offset == 0) {
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return nullptr;
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}
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file.seekg(offset);
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file.read(reinterpret_cast<char*>(&offset), 4);
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length = dataio::read_int32_big(reinterpret_cast<const ubyte*>(&offset), 0);
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auto data = std::make_unique<ubyte[]>(length);
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file.read(reinterpret_cast<char*>(data.get()), length);
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return data;
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}
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WorldRegion::WorldRegion()
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: chunksData(
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std::make_unique<std::unique_ptr<ubyte[]>[]>(REGION_CHUNKS_COUNT)
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@@ -76,9 +35,11 @@ uint32_t* WorldRegion::getSizes() const {
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return sizes.get();
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}
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void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
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void WorldRegion::put(
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uint x, uint z, std::unique_ptr<ubyte[]> data, uint32_t size
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) {
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size_t chunk_index = z * REGION_SIZE + x;
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chunksData[chunk_index].reset(data);
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chunksData[chunk_index] = std::move(data);
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sizes[chunk_index] = size;
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}
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@@ -103,28 +64,6 @@ WorldRegions::WorldRegions(const fs::path& directory) : directory(directory) {
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WorldRegions::~WorldRegions() = default;
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WorldRegion* WorldRegions::getRegion(int x, int z, int layer) {
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RegionsLayer& regions = layers[layer];
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std::lock_guard lock(regions.mutex);
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auto found = regions.regions.find(glm::ivec2(x, z));
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if (found == regions.regions.end()) {
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return nullptr;
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}
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return found->second.get();
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}
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WorldRegion* WorldRegions::getOrCreateRegion(int x, int z, int layer) {
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if (auto region = getRegion(x, z, layer)) {
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return region;
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}
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RegionsLayer& regions = layers[layer];
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std::lock_guard lock(regions.mutex);
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auto region_ptr = std::make_unique<WorldRegion>();
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auto region = region_ptr.get();
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regions.regions[{x, z}] = std::move(region_ptr);
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return region;
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}
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std::unique_ptr<ubyte[]> WorldRegions::compress(
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const ubyte* src, size_t srclen, size_t& len
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) {
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@@ -147,189 +86,14 @@ std::unique_ptr<ubyte[]> WorldRegions::decompress(
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return decompressed;
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}
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inline void calc_reg_coords(
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int x, int z, int& regionX, int& regionZ, int& localX, int& localZ
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) {
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regionX = floordiv(x, REGION_SIZE);
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regionZ = floordiv(z, REGION_SIZE);
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localX = x - (regionX * REGION_SIZE);
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localZ = z - (regionZ * REGION_SIZE);
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}
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std::unique_ptr<ubyte[]> WorldRegions::readChunkData(
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int x, int z, uint32_t& length, regfile* rfile
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) {
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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int chunkIndex = localZ * REGION_SIZE + localX;
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return rfile->read(chunkIndex, length);
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}
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/// @brief Read missing chunks data (null pointers) from region file
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void WorldRegions::fetchChunks(
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WorldRegion* region, int x, int z, regfile* file
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) {
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auto* chunks = region->getChunks();
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uint32_t* sizes = region->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
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int chunk_z = (i / REGION_SIZE) + z * REGION_SIZE;
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if (chunks[i] == nullptr) {
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chunks[i] = readChunkData(chunk_x, chunk_z, sizes[i], file);
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}
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}
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}
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ubyte* WorldRegions::getData(int x, int z, int layer, uint32_t& size) {
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if (generatorTestMode) {
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return nullptr;
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}
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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WorldRegion* region = getOrCreateRegion(regionX, regionZ, layer);
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ubyte* data = region->getChunkData(localX, localZ);
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if (data == nullptr) {
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auto regfile = getRegFile(glm::ivec3(regionX, regionZ, layer));
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if (regfile != nullptr) {
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data = readChunkData(x, z, size, regfile.get()).release();
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}
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if (data != nullptr) {
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region->put(localX, localZ, data, size);
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}
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}
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if (data != nullptr) {
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size = region->getChunkDataSize(localX, localZ);
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return data;
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}
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return nullptr;
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}
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regfile_ptr WorldRegions::useRegFile(glm::ivec3 coord) {
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auto* file = openRegFiles[coord].get();
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file->inUse = true;
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return regfile_ptr(file, ®FilesCv);
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}
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void WorldRegions::closeRegFile(glm::ivec3 coord) {
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openRegFiles.erase(coord);
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regFilesCv.notify_one();
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}
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// Marks regfile as used and unmarks when shared_ptr dies
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regfile_ptr WorldRegions::getRegFile(glm::ivec3 coord, bool create) {
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{
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std::lock_guard lock(regFilesMutex);
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const auto found = openRegFiles.find(coord);
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if (found != openRegFiles.end()) {
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if (found->second->inUse) {
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throw std::runtime_error("regfile is currently in use");
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}
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return useRegFile(found->first);
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}
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}
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if (create) {
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return createRegFile(coord);
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}
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return nullptr;
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}
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regfile_ptr WorldRegions::createRegFile(glm::ivec3 coord) {
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fs::path file =
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layers[coord[2]].folder / getRegionFilename(coord[0], coord[1]);
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if (!fs::exists(file)) {
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return nullptr;
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}
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if (openRegFiles.size() == MAX_OPEN_REGION_FILES) {
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std::unique_lock lock(regFilesMutex);
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while (true) {
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bool closed = false;
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// FIXME: bad choosing algorithm
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for (auto& entry : openRegFiles) {
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if (!entry.second->inUse) {
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closeRegFile(entry.first);
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closed = true;
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break;
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}
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}
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if (closed) {
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break;
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}
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// notified when any regfile gets out of use or closed
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regFilesCv.wait(lock);
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}
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openRegFiles[coord] = std::make_unique<regfile>(file);
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return useRegFile(coord);
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} else {
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std::lock_guard lock(regFilesMutex);
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openRegFiles[coord] = std::make_unique<regfile>(file);
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return useRegFile(coord);
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}
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}
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fs::path WorldRegions::getRegionFilename(int x, int z) const {
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return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
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}
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void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry) {
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fs::path filename = layers[layer].folder / getRegionFilename(x, z);
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glm::ivec3 regcoord(x, z, layer);
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if (auto regfile = getRegFile(regcoord, false)) {
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fetchChunks(entry, x, z, regfile.get());
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std::lock_guard lock(regFilesMutex);
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regfile.reset();
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closeRegFile(regcoord);
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}
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char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
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header[8] = REGION_FORMAT_VERSION;
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header[9] = 0; // flags
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std::ofstream file(filename, std::ios::out | std::ios::binary);
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file.write(header, REGION_HEADER_SIZE);
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size_t offset = REGION_HEADER_SIZE;
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char intbuf[4] {};
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uint offsets[REGION_CHUNKS_COUNT] {};
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auto* region = entry->getChunks();
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uint32_t* sizes = entry->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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ubyte* chunk = region[i].get();
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if (chunk == nullptr) {
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offsets[i] = 0;
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} else {
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offsets[i] = offset;
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size_t compressedSize = sizes[i];
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dataio::write_int32_big(
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compressedSize, reinterpret_cast<ubyte*>(intbuf), 0
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);
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offset += 4 + compressedSize;
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file.write(intbuf, 4);
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file.write(reinterpret_cast<const char*>(chunk), compressedSize);
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}
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}
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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dataio::write_int32_big(
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offsets[i], reinterpret_cast<ubyte*>(intbuf), 0
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);
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file.write(intbuf, 4);
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}
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}
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void WorldRegions::writeRegions(int layer) {
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for (auto& it : layers[layer].regions) {
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void RegionsLayer::writeAll() {
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for (auto& it : regions) {
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WorldRegion* region = it.second.get();
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if (region->getChunks() == nullptr || !region->isUnsaved()) {
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continue;
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}
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glm::ivec2 key = it.first;
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writeRegion(key[0], key[1], layer, region);
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const auto& key = it.first;
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writeRegion(key[0], key[1], region);
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}
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}
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@@ -350,9 +114,9 @@ void WorldRegions::put(
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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WorldRegion* region = getOrCreateRegion(regionX, regionZ, layer);
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WorldRegion* region = layers[layer].getOrCreateRegion(regionX, regionZ);
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region->setUnsaved(true);
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region->put(localX, localZ, data.release(), size);
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region->put(localX, localZ, std::move(data), size);
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}
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static std::unique_ptr<ubyte[]> write_inventories(
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@@ -431,9 +195,9 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
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}
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}
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std::unique_ptr<ubyte[]> WorldRegions::getChunk(int x, int z) {
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std::unique_ptr<ubyte[]> WorldRegions::getVoxels(int x, int z) {
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uint32_t size;
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auto* data = getData(x, z, REGION_LAYER_VOXELS, size);
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auto* data = layers[REGION_LAYER_VOXELS].getData(x, z, size);
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if (data == nullptr) {
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return nullptr;
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}
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@@ -444,7 +208,7 @@ std::unique_ptr<ubyte[]> WorldRegions::getChunk(int x, int z) {
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/// @return lights data or nullptr
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std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
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uint32_t size;
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auto* bytes = getData(x, z, REGION_LAYER_LIGHTS, size);
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auto* bytes = layers[REGION_LAYER_LIGHTS].getData(x, z, size);
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if (bytes == nullptr) {
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return nullptr;
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}
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@@ -455,11 +219,11 @@ std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
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chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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chunk_inventories_map meta;
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uint32_t bytesSize;
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const ubyte* data = getData(x, z, REGION_LAYER_INVENTORIES, bytesSize);
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if (data == nullptr) {
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auto bytes = layers[REGION_LAYER_INVENTORIES].getData(x, z, bytesSize);
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if (bytes == nullptr) {
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return meta;
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}
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ByteReader reader(data, bytesSize);
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ByteReader reader(bytes, bytesSize);
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auto count = reader.getInt32();
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for (int i = 0; i < count; i++) {
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uint index = reader.getInt32();
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@@ -474,8 +238,11 @@ chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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}
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dynamic::Map_sptr WorldRegions::fetchEntities(int x, int z) {
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if (generatorTestMode) {
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return nullptr;
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}
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uint32_t bytesSize;
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const ubyte* data = getData(x, z, REGION_LAYER_ENTITIES, bytesSize);
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const ubyte* data = layers[REGION_LAYER_ENTITIES].getData(x, z, bytesSize);
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if (data == nullptr) {
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return nullptr;
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}
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@@ -487,10 +254,10 @@ dynamic::Map_sptr WorldRegions::fetchEntities(int x, int z) {
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}
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void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
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if (getRegion(x, z, REGION_LAYER_VOXELS)) {
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if (layers[REGION_LAYER_VOXELS].getRegion(x, z)) {
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throw std::runtime_error("not implemented for in-memory regions");
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}
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auto regfile = getRegFile(glm::ivec3(x, z, REGION_LAYER_VOXELS));
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auto regfile = layers[REGION_LAYER_VOXELS].getRegFile({x, z});
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if (regfile == nullptr) {
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throw std::runtime_error("could not open region file");
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}
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@@ -499,7 +266,8 @@ void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
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int gx = cx + x * REGION_SIZE;
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int gz = cz + z * REGION_SIZE;
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uint32_t length;
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auto data = readChunkData(gx, gz, length, regfile.get());
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auto data =
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RegionsLayer::readChunkData(gx, gz, length, regfile.get());
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if (data == nullptr) {
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continue;
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}
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@@ -523,7 +291,7 @@ fs::path WorldRegions::getRegionsFolder(int layer) const {
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void WorldRegions::write() {
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for (auto& layer : layers) {
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fs::create_directories(layer.folder);
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writeRegions(layer.layer);
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layer.writeAll();
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}
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}
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