Added generation seed support
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@@ -92,7 +92,7 @@ void update_level(World* world, Level* level, vec3 position, float delta, long f
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}
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Level* load_level(World* world, Player* player) {
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Level* level = new Level(player, new Chunks(34,1,34, 0,0,0), new PhysicsSolver(vec3(0, -gravity, 0)));
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Level* level = new Level(world, player, new Chunks(32,1,32, 0,0,0), new PhysicsSolver(vec3(0, -gravity, 0)));
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world->wfile->readPlayer(player);
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Camera* camera = player->camera;
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@@ -129,7 +129,7 @@ int main() {
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std::cout << "-- loading world" << std::endl;
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vec3 playerPosition = vec3(-320,200,32);
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Camera* camera = new Camera(playerPosition, radians(90.0f));
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World* world = new World("world-1", "world/");
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World* world = new World("world-1", "world/", 42);
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Player* player = new Player(playerPosition, 4.0f, camera);
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Level* level = load_level(world, player);
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@@ -142,7 +142,7 @@ int main() {
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bool occlusion = false;
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bool devdata = false;
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Window::swapInterval(0);
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Window::swapInterval(1);
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std::cout << "-- initializing finished" << std::endl;
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while (!Window::isShouldClose()){
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