Wood lights fix + player position loading fix
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@@ -62,9 +62,8 @@ class BlocksRenderer {
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const glm::ivec3& axisX,
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const glm::ivec3& axisY,
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const glm::ivec3& axisZ,
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const UVRegion& region,
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const glm::vec4& tint,
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bool rotated);
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const glm::ivec3& laxisZ,
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const UVRegion& region);
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void face(const glm::vec3& coord, float w, float h,
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const glm::vec3& axisX,
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